Private Division Announces New Seattle-Area Development Studio

Publisher-owned game development studio opens to focus solely on Kerbal Space Program 2

NEW YORK–(BUSINESS WIRE)–Private Division today announced the founding of a new studio located in the greater Seattle area, that is wholly focused on bringing to life the next generation of the Kerbal Space Program franchise, which was acquired by the publisher in 2017.

The studio includes key members of the original Kerbal Space Program 2 development team, such as studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson, each of whom will continue their work on the sequel to the beloved space flight sim game. These skilled industry professionals have shipped multiple successful titles and will continue to lead the development of Kerbal Space Program 2 which is set to release during Take-Two’s fiscal year 2021 (beginning April 1, 2020 to March 31, 2021).

“Since we acquired Kerbal Space Program in 2017, we have consistently produced, high-quality content for our community, which in turn has resulted in strong growth, both in terms of new players engaging with the franchise, and our ambitions to take it to the next level,” said Michael Worosz, EVP and Head of Private Division. “The opening of this new studio, whose purpose is dedicated solely to the ongoing development of KSP, is a reinforcement of our promise to bring the best experiences to our fans and players for Kerbal Space Program 2 and beyond.”

Those interested in working at Private Division’s development studio in the greater Seattle area can view job openings here.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Kerbal Space Program Franchise

In the Kerbal Space Program franchise, you take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble a fully functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.

The original Kerbal Space Program, created and with on-going development by Squad, released on PC in April 2015* and has sold more than 3.5 million units worldwide. The title has been widely popular with the media and consumers alike, earning a Metacritic rating of 88** and a Steam user score of 92%***. Kerbal Space Program 2 is the sequel to the original game and the second in the series for the franchise. It is now being developed by Private Division and is set to release during Take-Two’s fiscal year 2021 (ending March 31, 2021).

*Game became available through Steam Early Access in March 2013, and launched in April 2015.

**Metacritic score for PC as of January 19, 2020.

***Steam user score as of January 19, 2020.

About Private Division

Private Division is a developer-focused publisher that empowers independent studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, and The Outer Worlds from Obsidian Entertainment, and will publish upcoming titles with renowned creative talent at studios including Disintegration from V1 Interactive, and more. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Contacts

Brian Roundy

Director

Marketing and Communications

Private Division
(646) 536-2936

[email protected]

Alan Lewis (Corporate Press)

Vice President

Corporate Communications & Public Affairs

Take-Two Interactive Software, Inc.
(646) 536-2983

[email protected]games.com

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