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Figure
7.58 The island displaced with a custom version
of the BumpMap+ command, rendered without textures in the
mental ray. Printed courtesy of Cyan Inc. Copyright 1997.
The BumpMap tool
is a very professional method for painting and then modeling
complex surface terrain for later use in 3D worlds. This is
the used to create the amazing island landscapes in Cyan's
incredible game Riven.

Figure
7.59 The finished, textured, island. Printed
courtesy of Cyan Inc. Copyright 1997.
Conclusion
Experiment with
all these tools on your own before you use them in production.
It will save you time and help you produce more impressive
work for your clients.
In this chapter,
you learned how to
Create and
edit polygons, point by point and edge by edge
Model from
poly primitives
Copy, duplicate,
and transform polygons
Extrude polygons
Make polygonal
terrain models
Round and
bevel poly objects
Perform Polygon
reduction
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For
more expert insight on using Softimage 3D, pick up a copy of
Anthony Rossano's book at your local bookstore or by ordering
it online here from Amazon Books.

Inside
Softimage 3d
by Anthony Rossano
List: $75.00
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