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We
begin our tutorial today by first importing our art work.
Just about any paint grogram (such as Adobe PhotoShop
4.0®, or Paint Shop Pro®) to scan, resize,
and crop the image. You can do this with just about any
commercial grade Painting, Scanner, Digital Camera, program.
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completing the imaging, we then save the file. |
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We
then import the image into a paths capable program (such
as Adobe Illustrator®, or Freehand®), and create
paths around the object. and we then save it in an importable
file type, compatible with rhino. |
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we then merge the path with our new scene and nd fine tune
the paths. |
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Finaly,
we apply dynamic lighting effects, and textures to our model,
and then render it. after fine tuning the lighting,,
opacity, and textures we then perform the final rendering. |
and
Behold! we have the finished model!
Original
Illustration by:
William
C. J. Maneer © 1998 all rights reserved.
3D Modeling & Tutorial by:
William
C. J. Maneer © 1998 all rights reserved.
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