Converting Sketches into 3D Models
by William C. J. Maneer

scanning, cleaning, re-sizing, and cropping. oh my!

We begin our tutorial today by first importing our art work. 

Just about any paint grogram (such as Adobe PhotoShop 4.0®™, or Paint Shop Pro®™) to scan, resize, and crop the image. You can do this with just about any commercial grade Painting, Scanner, Digital Camera, program.

After completing the imaging, we then save the file. final import
Creating Paths We then import the image into a paths capable program (such as Adobe Illustrator®™, or Freehand®™), and create paths around the object. and we then save it in an importable file type, compatible with rhino.
Next, we then merge the path with our new scene and nd fine tune the paths. Cleaning up the Paths
Applying Textures, Dynamic Lighting, Rendering, & Tweaking. Finaly, we apply dynamic lighting effects, and textures to our model, and then render it. after fine tuning  the lighting,, opacity, and textures we then perform the final rendering.
and Behold! we have the finished model!

Original Illustration by:
William C. J. Maneer © 1998 all rights reserved.
3D Modeling & Tutorial by:
William C. J. Maneer © 1998 all rights reserved.

Final Rendering With Dynamic Lighting and Texture Effects.