NewTek Introduces LightWave [6] Most Significant Upgrade in 10 Years

Breakthrough Rendering Technology, Advanced Character Animation and New Modeling Paradigm Makes LightWave [6] the Established Leader

LOS ANGELES, SIGGRAPH 99 -- NewTek (booth 535) announced a new release of LightWave 3D the best-selling animation software. The new version, LightWave [6], is the culmination of over ten years of development and represents the most significant upgrade to LightWave in the history of the product. LightWave [6] advances the state-of-the-art in professional 3D animation by adding a comprehensive set of groundbreaking character animation tools, advanced rendering capabilities, a new and improved architecture and a refined work environment.

"The market leader in the film and broadcast space, LightWave [6] is geared to address the industry's growing need for process-critical solutions. Their new technologies including IntelligEntities and Skelegons will speed-up and simplify the animation process," said Wanda Meloni, senior analyst at Jon Peddie Associates (JPA) of Tiburon, California, a leading independent research firm specializing in tracking digital media. "NewTek once again expands LightWave's core functionality by including new features such as a floating point image format, UV mapping, and radiosity."

LightWave, the recognized leader in the film and television industry, provides the most complete feature set of any 3D animation tool available. LightWave [6] offers breakthrough rendering technologies, advanced animation tools, and a new modeling paradigm as well as improved workflow, better control over texturing, customizable user interface and extensive improvements to real-time views. LightWave [6] is the only 3D software system to run on Macintosh, Windows NT, Alpha and Silicon Graphics systems.

Version 6.0 Takes LightWave 3D's Proven Success To Even Greater Heights

The three traditional areas of 3D, modeling, animating and rendering, have received massive enhancements in the new software. Among the thousands of changes in this completely redesigned system, LightWave [6] boasts real-time subdivision surfaces as a modeling and animation tool, radiosity, caustics, 96-bit floating-point rendering, a hybrid Inverse/Forward Kinematics engine and new character-animation technologies: IntelligEntities, Skelegons, Endomorphs and Multi-meshes.

"LightWave [6] is a true powerhouse when it comes to 3D software. With this new version, NewTek has set a new standard that the competition will find very hard to match. LightWave's modeling is much more robust than the competition and now everything is interactive and I can easily edit from my perspective window," said Paul Davies, 3D artist, LucasArts. LucasArts Entertainment Company LLC is leading international developer and publisher of interactive entertainment software. "Not only have the character animation tools been beefed up, the new IK really gives me the flexibility for tracking tough character setup issues. But I think the best thing is LightWave's new Graph Editor. It lets me see and edit every channel and envelope in a scene and I can easily link surface attributes to an object motion," Davies continued.

Groundbreaking Rendering Technologies

LightWave [6] introduces a number of new rendering technologies, including the following:

* radiosity and caustics rendering for the calculation of indirect light as it bounces from diffuse, reflective and refractive surfaces, which allows LightWave [6] to deliver the nuances of lighting better than any other 3D package on the market;

* a 160-bit IEEE floating-point rendering pipeline assures ultimate color depth and accuracy adding exceptional richness and realism to the imagery; The engine dynamically scales from 160 bits to 320 bits depending on the requirements of the scene;

* sub-pixel displacement rendering for the creation of realistic volumetric surfaces such as water, clouds and gels with incredible precision and speed;

* advanced HyperVoxels for direct ray tracing of volumetric surfaces, optimizations that make HyperVoxel rendering 400% faster and;

* a volumetric lighting model optimized for a more than 300% boost in speed with full texture support for innovative new volumetric lighting effects.

"LightWave is simply one of the best 3D animation products on the market, and 99% of the projects we do at Digital Muse are done using LightWave," comments John Gross, founder and co-owner of Digital Muse, one of Hollywood's leading visual effects facilities. "LightWave's ease of use and the ability for new artist to learn it quickly is very important in a production environment like ours. The quality of output from LightWave's renderer is remarkable and very important as we work on a number of high-profile movie trailers, television episodes, commercials and feature films."

Unique to LightWave [6] is a new breed of character animation tools called IntelligEntities. IntelligEntities consist of Skelegons, Endomorphs and Multi-meshes, which allow objects to carry data well beyond simple geometry.

  • * Skelegons are a new type of polygons that appear like traditional 3D bones. These Skelegons are saved as part of the object so that a character always has an intact skeleton. With Skelegons, as modifications are made to a character the bone structure is automatically updated. Skelegons provide an enormous arsenal of tools for creating bone structures as well as fantastic control and maintenance of characters.
  • * Endomorphs allow the change of expression, mood, or action by training a single model. The use of Endomorphs provides for the simple creation of lip sync and complex morphing scenarios.
  • * Multi-meshes embed multiple layers of geometry into a single object. With Multi-meshes, hierarchical objects are saved as a single, complete model with all of the defined relationship and pivot data included. LightWave [6] introduces a hybrid Inverse/Forward Kinematics engine that improves on what is already the industry's most flexible Inverse Kinematics (IK) engine. This hybrid system combines the strengths of Inverse Kinematics for making sweeping changes to a number of joints with the precision and direct control of Forward Kinematics. Free-form and locked IK goals allow users to have goal items that are locked to the length of the chain or that use a rubberband-style goal that can float in space away from the chain itself. In addition to introducing Endomorphs, Skelegons and Multi-meshes, LightWave [6] enables vertex grouping for bone assignments, resulting in greater control of anatomically precise characters.

For realistic motion of any kind, but for characters in particular, it is important to have precise control of the motion curve. With LightWave [6] the curve editor has been completely rewritten providing flexibility and a robust feature set. Curves can now be created with multiple tangent types including Bezier, Hermite, TCB, Linear and Stepped. These tangent types can actually co-exist on a single curve. Because each curve type has specific benefits, it is tremendously useful for fine tuning motions. The graph editor provides a rich set of tools for manipulating curves of any type and allows interactive copy and paste between those curves.

"While the new version of LightWave 3D is significantly different from current incarnations, NewTek's usability labs have gone to great lengths to ensure that current LightWave 3D users will experience a smooth transition to the new software," says Peebler. "There is nothing to lose, and much to gain, for the current LightWave 3D user in moving to version [6]."

New Modeling Paradigm

LightWave [6] introduces a new modeling paradigm. Now, users can take advantage of the software's completely interactive toolset to do real-time sub-division surface modeling with point weights; control UV mapping with infinite layering; use orthogonal and perspective view modeling ports for greater flexibility in the modeling process; and achieve direct control over polygons, vertices and patches. Users of LightWave [6] have unprecedented control over the surfaces of animated objects. The software offers infinite layers of projection; procedural, gradient and UV maps, and these layers can feed into each other for texture blending and manipulation. Animatable surface attributes include all general surface settings and can be linked to other items in the scene. One of the most exciting new surfacing tools is the Gradient layers, which can be added to a texture. These gradient ramps can be used to change a surface attribute with inputs such as incidence angle, light incidence, distance to another object or the height of the bump, to name a few. New translucency and glossiness mapping capabilities expand the options for animators of complex and realistic scenes, while content management tools (e.g., filters and comments) simplify the animation of large projects.

"We feel very lucky to be a part of the LightWave [6] beta program, because NewTek is truly interested in what animators in production environments are asking for. The list of new features exceeded my dreams in many ways," said John Teska, director of animation of Foundation Imaging, one of the hottest visual effects studios in Hollywood responsible for the effects in hits Starship Troopers: Bug Wars and Star Trek: Voyager. "LightWave's modeler has stepped up to the next level with a new object format that expands beyond mere geometry and surfacing. It is easier than ever to create expressive animated characters without saving dozens of morph objects. The fun part is making a change to your primary head object and seeing all the variations change, too! The new Modeler is far more interactive and lets me be more productive."

Teska of Foundation Imaging goes on to say, "LightWave is already known for its exceptional rendering quality, but it just got better with the addition of radiosity and caustics! In addition, NewTek has added many new tools to streamline the workflow process. Other things that are really cool include working with the new Graph Editor and Surface editor and seeing my changes in real time. Also, the ability to animate using a mixture of keyframing and inverse kinematics is good news for character animators. Plus I love the sub-division surfaces that let me animate with a low resolution poly-mesh and render a smooth high-rez model. There are so many new goodies in LightWave that it will be a while before I master them all."

New Workflow and Production Environment

The production-oriented approach to the design of LightWave [6] makes it faster to use, more straightforward to learn and easier to integrate into professional production environments. NewTek refined the workflow and user interface based on 11 years of feedback and collaboration with thousands of broadcast, film and game content creators. The new software features a user-customizable interface, contextual pop-ups, floating-tool bars and numerous new real-time views.

"The workflow process in LightWave is one of its greatest assets. With it we can model, animate, choose color and lighting, all very quickly which is very important to us at Digital Domain," said Eric Barba, CG supervisor at Digital Domain. "We use a lot of LightWave at Digital Domain because it meets our high demands for photorealistic CG work. The LightWave renderer gives us the great results we require for NTSC and film projects."

All windows in LightWave [6] are non-modal and "floatable," which provides users with an enormous amount of functionality at their fingertips. The redesign of the system provides an enhanced software development kit (SDK) for the easy expansion of functionality by third party developers. Developers now have direct access to the LightWave interface and internal functions. LightWave [6] enhances the interoperability between animation and modeling environments, and it includes a "Hub" that acts as a control point for all data.

Price and Availability

LightWave [6] will be available in Q3 1999 for a suggested retail price of $2,495. Customers can purchase LightWave [6] through authorized NewTek dealers. Registered users of LightWave 3D 5.6 can upgrade to LightWave [6] for $495; upgrades are available through authorized NewTek dealers. Customers can find retail dealers selling LightWave by visiting the NewTek Web site (www.newtek.com) or by calling 1-800-862-7837. About NewTek

With headquarters in San Antonio, NewTek is a leading provider of full-featured video editing, animation and special effects tools. The company's products are used worldwide on projects ranging from home video to feature film, including some of the most widely anticipated recent blockbusters, such as Men in Black, Titanic, Lost in Space, HBO's From the Earth to the Moon, and The Jackal. Contact NewTek at 8200 IH-10 West, Suite 900, San Antonio, TX, 78230. Phone: 210-370-8000, fax: 210-370-8001, website: http://www.newtek.com

LightWave 3D, Hypervoxels, IIntelligEntities, Skelegons, Endomorphs are trademarks of NewTek. All other products or brand names mentioned are trademarks or registered trademarks of their respective holders. SOURCE NewTek CO: NewTek