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Nichimen Graphics Launches
Much Anticipated Mirai Animation System
New Software Tools to Redefine
3D Animation Industry Standards.
LOS ANGELES, Nichimen Graphics,
a leading provider of cutting-edge technology to the 3D interactive
content market, formally launched its heavily anticipated 3D
animation package, Mirai, a suite of powerful software development
tools that delivers new levels of performance, versatility and
usability previously unavailable in a single product.
Targeted
primarily towards game developers and high-end character animators,
Mirai, which means "prosperous future" in Japanese,
is the next evolution of Nichimens N-World suite of real-time
content creation tools, widely considered the real-time industrys
most powerful content creation package having long been
used by industry leading game developers including Sony, Square,
Electronic Arts, Acclaim and Nintendo. Mirai is also suited
perfectly for other applications including film and video, visual
simulation and web-based content creation.
"With 3D animation and
graphics impacting an increasing cross-section of industries,
it is clear that the software development tools used to create
these media are no longer restricted to the games industry,"
said Wanda Meloni, senior analyst at Jon Peddie Associates,
a research firm that tracks the trends and companies shaping
the 3D interactive content market. "With Mirai, Nichimen
Graphics has successfully positioned itself to not only increase
its market share among games customers, but to also cross-over
into growing areas like film and video and visual simulation."
More Than 10 Years in the Making
Mirai represents over a decade of committed, ongoing development
that has resulted in the deepest, most integrated and most comprehensive
animation system available today. It is a full-featured system
incorporating the following key components:
- Subdivision surface modeling
- 2D and 3D paint
- Skeletal modeling
- True 3D inverse kinematics
- Bio-mechanical motion editing
- A channel-based non-linear motion
editing system
- Particles and physical simulation
- Photo-realistic rendering
Connectivity is another key advantage.
Mirai delivers full support for the Game Exchange 2 standards
for ASCII data export and conversion.
Bay Raitt, Mirai product
manager at Nichimen, said, "Mirais depth and workflow
provide users unmatched ease-of-use. With Mirai, users finally
have the chance to freely explore and experiment with their
work without the technical headaches that are all too common
in this industry. Nichimen has, in effect, created a pain-free
system for content creators."
The New Animation "Model"
Mirai represents an entirely new paradigm, essentially resembling
a fully functional "3D operating system." The software
makes it possible to control object visibility and sensitivity
on a per editor basis, enabling users to work on different objects
in multiple editors simultaneously. Animators will actually
have the ability to open multiple animation editors and run
separate scripts at the same time making it possible
to work on numerous motions of a scene at the same time.
Mirais dynamically linked
2D and 3D editors encourage artists to expand their capabilities
from traditional linear workflow, making it possible to work
on any portion of an animation at any time. Users will be able
to change topology, texture coordinates and skeleton topology
effortlessly during or even after the final animation has been
created.
Building Animation A
New Paradigm
Mirais animation system is the industrys most advanced
set of tools available to animators today. Standard object keyframing
and morphing are built into a non-linear motion editor, utilizing
operation channels to control all aspects of a scene.
"Mirais skeletal
IK system is truly revolutionary," said Kazuyuki
Hashimoto, vice president, R&D, Square USA. "It
is clearly at least one full generation ahead of any other animation
package, and undoubtedly reflects the tremendous commitment
Nichimens development team brings to the industry."
In addition, advanced skeletal
inverse kinematics and integrated biomechanical motion editing
work seamlessly with the non-linear interface to "build"
animation sequences in layers, much like a 2D artist would build
an image in Photoshop.
Mirais sophisticated skeletal
system is by far the most advanced in the industry. Skeletons
objects are automatically enabled for IK movement, even as they
are being built. Constraint creation is accomplished with only
a couple of clicks and IK algorithms allow for natural human
movement. Mirai skeletons also support a knowledge system which
allows poses to be saved directly on the object, separating
movement from time and allowing for poses to be added together
to create gestures. Or, allowing any skeletal pose to be captured
on the skeleton and broken down into its most finite elements.
Mirais fully integrated biomechanical
motion editing tools make it possible to seamlessly blend motions,
create looping cycles and scale between different sized characters.
The tools work with standard motion capture files as well as
keyframe animation. Created by the same development team (Testarossa)
who provided motion editing for many Electronic Arts sports
titles including Madden 99 and Knockout Kings, Mirais
motion editing greatly simplifies the creation of in-game cycles
and transitions.
"Game developers who create
character-based games spend a majority of their production time
on animation, be it motion captured or IK," said Brendan
Kavanagh, Nichimens senior marketing manager. "Mirai
will greatly improve productivity by making IK animation more
viable, providing biomechanical motion editing and allowing
artists to "build" animations with complete freedom.
Weve provided a system that will stand up to the test
as studios continue to develop for the next generation of game
consoles."
Pricing & Availability
Mirai is scheduled to ship in March with an estimated MSRP of
$6495.00. The package comes with complete online documentation
and texture library, as well as a motion capture library from
Los Angeles-based House of Moves. Nichimen also offers its customers
long-term technical support contracts.
About Nichimen
Nichimen Graphics, Inc. is a leading supplier of 3D graphics
software for game development and interactive entertainment.
Its software has been used to produce such hit games as Super
Mario 64 by Nintendo, Final Fantasy VII by Square Co., Ltd.,
and MediEvil by Sony Computer Entertainment Europe -Cambridge
Studios.
Nichimen Graphics focuses its efforts
on supporting the interactive content market, providing developers
with the industry's most open system and leading-edge modeling
and animation technology with unparalleled customer support.
The company's suite of packages is truly integrated, dramatically
simplifying game content generation. Nichimen Graphics Inc.
is owned by Nichimen Corporation of Japan, a $62.5 billion trading
company.
Web Site: http://www.nichimen.com
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