a Spider Web with Lightwave 3D
Modeling a spider web is one of those tasks that can be extremely
tedious. But, it can be very simple if you use the right techniques.
In this tutorial, we'll use several of Lightwave's time-saving
tools to accomplish this task in just ten easy steps.
STEP 1: We'll start in the top view of modeler.
Create a simple primitive by selecting the cone button, pressing
"n" on the keyboard, and enter the settings in figure
#1. Click "OK".
STEP 2: Activate the Polygon mode. Then, use
the right mouse button to drag a lasso around all polygons to
select them. Select the Multiply tab, then press "b"
on the keyboard to display the Bevel tool's numeric requestor
and enter the settings in figure #2.
STEP 3: Deselect the polygons. Select the
Tools tab, then press "m" on the keyboard to display
the Merge Points numeric requestor and enter the values in figure
STEP 4: Select the Polygon tab and press the
Repeat Steps 3 & 4 once more.
STEP 5: Press "w" on the keyboard
to display the Polygon Statistics requestor. With no polygons
selected, click the "+" key beside the 2 vertices
numerical value(see Figure #4) to select these polygons only.
STEP 6: Press "c" on the keyboard
to copy the previously selected polygons, select a new layer,
then press "v" on the keyboard to paste these polygons
into the new layer.
STEP 7: Press "q" on the keyboard
to display the Change Surface requestor. Type "Spider Web".
Select Pick Color, and choose the brightest white default color.
Set Specular to 70.0%. Activate Double Sided and Smooth, then
click Apply(see Figure #5).
As you can see in Figure #6, the object is beginning to resemble
a web. But, it is too perfect. There are a couple of things
we need to do to add some "real world" imperfections
that will enhance the realism of the object.
Step 8: Activate the Points mode. Now, use
the right mouse button to lasso all of the points and select
them. With the Tools tabs selected, press the uppercase "J"
on the keyboard to display the Jitter numeric requestor, and
enter the values in Figure #7.
Now we'll add some anchor points for our spider web using the
STEP 9: Select the Modify tab and the Magnet
tool. Use the right mouse button to define areas, near the edge
of the web, to be affected. Use the left mouse button to drag
areas outward until the shape suits your particular need.(See
Of course, where and how you'll be using your web will determine
the placement of the web's anchors. You may also want to select
a single point at the edge of each anchor, and drag it outward
slightly farther than the rest of each anchor section.
STEP 10: Save your new SpiderWeb.lwo, and
(HINT: In Layout's object panel, set the spider web object's
Particle/Line Size to Small.)
web site can be found at Crouse