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REFLECTING
AND REFRACTING VIDEO POST EFFECTS
A 3D Studio
Max Tutorial
by Jarek
Dukat
http://www.nautilus.com.pl/jarek
This tutorial will show
you how to reflect and refract Video Post effects like lens
flares and glow. Techniques shown here can also be used also
with other Video Post effects. Remember that only effects which
are applied using Material Effect channel can be reflected/refracted.

REFLECTING LENS FLARES

Question about rendering
reflected lens flares is one of the most often asked on newsgroups.
You must know that reflecting lens flares doesn't occur in nature.
But if so many people want to reflect flares, here's a few words
about doing this.
Standard MAX 2 flares
(LensFX) cannot be reflected. But it is possible with RealLensFlare
(RLF) plugin. It has very many nice features, one of them is
HighLight. This is a LensFlare but applied on object's surface,
and only when the surface is bright enough. It can be applied
via Material Effect channel, so it can also be applied on reflected/refracted
surfaces. Here's how to setup a flare using HighLight instead
of LensFlare:
First make an object that will cast the flare. It must be geometrical
object, for example a small sphere. The object should be very
small, the smaller the better, but it must be visible on rendered
picture. You can turn off shadow casting for this object. Now
prepare a material for it: diffuse, ambient and specular colors
white (you can lock these colors in material editor so you have
to modify only one color then). Use maximum Self Illumination
(100). Also change Material Effect channel of this material
to 1 or other value different than 0.
Now
create the RLF HighLight helper object, and adjust it's properties.
In Global Settings you should increase Min Intensity from 0
to 1 (or other non-zero value). Don't forget to setup channel
thru which effect will be applied - you must use Material Channel.
By default HighLight has only Star filter turned on, you should
turn on more filters to make nice flare.
There
is one more setting you must adjust so the highlight always
appear on the object. In RLF options (they are available when
you click Render icon under Scanline renderer settings, or in
Video Post after you add RealLensFlare image filter event. You
must decrease HighLight Face Intensity to 0, in other case HighLight
effect won't appear or can appear just on a few frames during
animation.
And now about object
reflecting flares: its material must have raytraced reflection!
Only Raytrace map and Raytrace material has ability to reflect
Material Effect channel. Objects that has Flat Mirror used for
Reflection slot or Raytraced material with non-raytraced reflections
won't reflect material effects, so also Video Post filters won't
be reflected.
If your materials and
HighLight settings are all OK, your flare should be reflected
like the one on sample picture below:


GLOW BEHIND TRANSPARENT
OBJECTS

General rules of applying
glow (and other Video Post effects too) behind transparent objects
are same as above method for reflecting effects. But this time
you don't need plugins - standard Lens Effect Glow from MAX
2 uses effect channels, so when applied via Material Effect
channel it can be reflected and refracted. So, when you want
to see Video Post effect from behind other objects you must
use Raytrace map or material. Remember that if you apply Thin
Wall Refraction or Auto Reflect/Refract map for Refraction slot
it won't pass Material Effects channel and Video Post effects
won't be applied behind transparent objects.
When using standard material with transparency: Increase material's
opacity to 100, and apply Raytrace map for Refraction
slot, and adjust Refraction Map Amount to appropriate value:
100 means that object is 100% transparent, 0 means no transparency.
When using Raytrace material: Adjust transparency amount in
Basic Parameters and remember to turn on Raytraced Refractions
in Raytracer Controls.
In both cases you will have to adjust Raytrace IOR (Index Of
Refraction). This setting defines how much light rays going
thru transparent raytraced object are dissorted. If you want
no dissorted rays set it to 1.0.
Now just apply some Video
Post effect via Material Effect Channel and that's it, done
:). Below you can see a simple example of glowing objects behind
other transparent object.


HIGHLIGHTS ON WATER SURFACE

Now in the end a few
words about effect from picture below:

This is nothing else
than a RLF HighLight. It was made using Automatic HighLight,
but it can also be made using RLF HighLight helper or Lens Effect
Highlight that is build in MAX 2 (but LensFX effect is less
configurable and quality is not as good as RLF's). HighLight's
settings are almost default and this is not reflected
flare effect. 
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