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3Dlabs Demonstrates Geometry Acceleration in DirectX 7 at Meltdown 99First
public showing of hardware accelerated transform and lighting using
Microsoft's newly enhanced graphics application programming interface Seattle,
- 3Dlabs®, Inc. (NASDAQ:TDDD) provided the first public
demonstration of accelerated geometry and lighting using Microsoft's
newly-enhanced DirectX 7 application programming interface (API). The
demonstration used the 3Dlabs Oxygen(tm) GVX1 board that provides
high-speed geometry and rasterization acceleration on a single AGP card
and included a demonstration of a highly-detailed flight simulator written
by Simis, the well-known game developer. The demonstration showed that
applications with complex geometry run up to three times faster due to the
increased polygon throughput made possible by hardware geometry
acceleration. Geometry
acceleration offloads the floating point intensive transformation and
lighting calculations in the 3D graphics pipeline from the host CPU and
processes them in high-speed hardware on the graphics board. Geometry
acceleration hardware provides significantly higher geometry throughput
than even the fastest CPU - while liberating the host CPU for faster
application performance. 3Dlabs has been shipping OpenGL® geometry
acceleration in its range of Oxygen workstation boards for over a year.
DirectX 7 is the first version of Microsoft's 3D API that enables geometry
acceleration and will allow games and consumer applications to deliver
significantly enhanced visual complexity and realism. "Microsoft
has been working closely with the developer community to enhance the
DirectX API, and one of the most important advances in DirectX 7 is to
expose the geometry pipeline for hardware acceleration. We welcome the
support from 3Dlabs that enables us to demonstrate the benefits of
geometry acceleration on real hardware today," said Kevin
Bachus, group product manager for DirectX at Microsoft. "Geometry
acceleration will enable developers to create games with a significantly
higher level of realism. We are looking forward to the software community
taking advantage of this 3D graphics breakthrough." "3Dlabs
is a pioneer in delivering accelerated geometry for the Windows® platform
and we are leveraging this technology lead to be the first graphics vendor
to enable developers to experience the power of DirectX-based geometry
acceleration first-hand," said Dinesh Sharma, director,
strategic marketing at 3Dlabs. "3Dlabs will be working closely
with Microsoft and the software development community to promote and
enable hardware accelerated transform and lighting under DirectX 7 so that
end-users will benefit from geometry-accelerated enhanced content as the
technology reaches consumer price points." "Simis
continually works towards enhancing the level of realism in our flight
simulation games," said Jonathan Newth, president and CTO
at Simis. "This geometry acceleration technology breakthrough from
Microsoft and 3Dlabs enables the most detailed aircraft and landscape
representation to date. It is definitely going to provide the most
realistic experience yet for our game players." Founded in 1994, 3Dlabs is a leading supplier of integrated hardware and software graphics accelerator solutions for engineers and design professionals on workstations and personal computers. 3Dlabs develops silicon, boards and software drivers to create products that effectively meet the performance and quality needs of users who rely on graphics for their productivity. 3Dlabs sells its award-winning Oxygen(tm) and Permedia® products to leading PC OEMs including Compaq, Dell, Everex, Gateway, Hewlett-Packard, Hitachi, IBM, MaxVision, NEC and Siemens-Nixdorf, through an international distributor and reseller network and directly to end-users on 3Dlabs' online store. For more information visit www.3dlabs.com. |
Article Posted On 06/07/99 |