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Massive Software Adoption Increases Among Established and Boutique VFX Facilities

Massive Prime Helps Companies Increase 3D Animation Capabilities and ROI (December 11, 2006)

DMN Newswire--2006-12-11--Massive Software, the leading developer of artificial life-based 3D animation systems, announced today multiple customer wins across visual effects, animation and post-production houses from London to Los Angeles to India.  More and more companies are discovering that epic levels of CG animation can be created with limited resources, and many of them are achieving this with the out-of-the-box functionality of Massive.

These companies represent a new wave of facilities that are adopting Massive products across everything from mid-to-large-sized studios to emerging boutique post houses. Massive is proud to announce some of the newest adopters of Massive around the world: Pixar Animation Studios (Burbank), Animationsfabrik (Germany), Armstrong White (Chicago), Asylum FX (Santa Monica), Attitude Studios (Paris), Below the Radar (LA), Black Ginger (South Africa), CFC Framestore (London), Charlex (New York), Circles and Lines (Germany), Digital Dimension (Burbank & Montreal), Double Negative (London), Duboi (Paris), El Ranchito (Madrid, Spain), Emerald City VFX (Sydney), Euphonic (Tokyo), Leader (Taiwan), Links Digiworks (Tokyo), Method (Santa Monica), Motionblur (Norway), Rainmaker (Vancouver, BC), Rushes (London), Smoke & Mirrors (London), Stargate Digital (LA), Studio Linda (Tokyo), Tata Elxsi (India), Zoic Studios (LA), and many others.

 


Using Massive with pre-built Ready-to-Run agents provides a particularly fast and easy workflow for building large scenes, such as arena crowds.  Customers can also render Massive scenes in their existing pipelines using Massives new Velocity renderer and hardware acceleration on the GPU.

Digital Dimension, based in Burbank, California, with facilities in Montreal, Canada, recently used Massive and Massives Ready-to-Run Spectator Agent to produce digital 3D crowd scenes with up to 10,000 characters per shot for its work on the feature film ?Talladega Nights: The Ballad of Ricky Bobby.  Most recently, they were able to use Massive to create a 45-second shot looking down onto crowds at a street fair for Paramounts upcoming feature, ?Charlottes Web.  The Massive shot for the film was so convincing that Digital Dimension was awarded a New York City crowd shot on a film project for HBO and also plans to use Massive in shots for ?Die Hard 4.

?Massive is very modular by nature and its tools provide a lot of flexibility in creating the exact crowd shot that a project demands, says Justin Mitchell, Sr. Technical Director.  ?Massive was the only software available to allow us to achieve the scale and believability of a crowd shot featuring such a broad range of actors?from children carrying balloons to women in billowing skirts.  Our client was thrilled.

With over 25 years in the post production industry, the U.K.-based Rushes is one of the worlds leading visual effects and post facilities.  Rushes houses the most comprehensive lineup of top-end post production technology in London, with an emphasis on cutting-edge working practices and new technologies.

 ?I was placing and tweaking agents in a scene after only about 15 minutes with Massive, said Andy Hargreaves, 3D Artist, Rushes.  ?You have a huge range of animation presets together with ambient motions and smooth transitions in between.  In a short amount time, you can produce literally thousands of unique, realistically animated, fully textured characters.  Its simply a case of understanding how the agent's brain and behavior patterns work and then controlling them and triggering them as desired.

Santa Monica-based digital production shop Below the Radar recently employed Massive and Massives Ready-to-Run Stadium Crowd Agent to produce crowd scenes for commercials for Miller Lite and T-Mobile for the World Soccer Cup.  Integrating Massive into the boutiques existing pipeline was seamless, and the fuzzy logic built into the software made crowd scenes incredibly realistic.

?We chose Massive software because there is nothing else like it.  Massive is a lot easier to learn to use than people think, and it allows us to be more competitive without breaking the bank, says Ricardo Torres, VFX Creative Director for Below The Radar.  ?Crowd replications are very common in the commercial world, and being able to tell directors they dont have to waste two days moving extras around to fill a stadium is a major advantage for our FX boutique.  Massive is saving us tons of compositing time and saving the production companies tons of money.

?People have seen whats possible with Massive and they are discovering that these capabilities are well within reach for many more facilities and projects, said Diane Holland, CEO, Massive Software.  ?Its powerful that a single artist or small team, just using Massive  and their existing resources, can now create and render shots and scenes and increase their creativity so easily, and on such a huge scale.

About Massive
Academy Award-winning Massive is the revolutionary 3D animation system that incorporates procedural animation and artificial intelligence. Massive is used by animation and visual effects artists to explore the new world of creative opportunities that AI-enabled characters make possible.
    
Agents are 3D characters that have a fuzzy logic AI ?brain and the natural senses of sight, sound and touch which enables them to interpret and react autonomously to the world around them. Agents can be just about any character you can imagine from humanoids, birds, animals and insects to inanimate objects such as cars.

The intuitive interface of Massive allows artists to interactively control and direct agents providing highly realistic, directable and emotive performances.

    About Massive Software
Massive Software is the leading creator of artificial intelligence-based 3D animation systems. Massive was founded when Stephen Regelous programmed a unique piece of software for director Peter Jackson to make creation of complicated visual effects scenes involving hundreds of thousands of digital characters a practical reality. Regelous garnered a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences in 2004.


For more information, please contact Massive North America (+1 310-837-7878), New Zealand (+64 9-3030-030), Europe (+44 20 7096 1605) or visit www.massivesoftware.com.


Massive Company Contact:                Massive Media Contact:
Diane Holland, CEO, Massive Software        Karen Raz, Raz Public Relations
info@massivesoftware.com    (310)450-1482, karen@razpr.com


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Massive Software, Massive Prime, Massive Jet and Ready-to-Run Agents are trademarks of Massive, Ltd.  Academy Award is a trade or servicemark of the Academy of Motion Picture Arts & Sciences.  All other trademarks are the property of their respective owners.


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