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Reallusion Character Creator
Reallusion has launched Character Creator (CC) 2.0 featuring enhanced visual quality for 3D characters with industry standard PBR shaders, Image Based Lighting options, and a new Substance Material Generator to dynamically design high-quality 3D characters and appearances.
From the beginning, the free Character Creator tool innovated the character design process for 3D fully rigged characters with face and body slider morphs, interchangeable outfits, custom clothing design, facial lip syncing, character animation, content ecosystem and 3rd party export support.
The new Character Creator 2.0 (CC 2) comes with updated visuals for industry standard PBR shaders, allowing users to import PBR textures made with 3D paint tools like; Substance Painter, 3D Coat, or Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or Sketchfab with the same PBR visual quality.
Physically Based Render Shaders
The new Character Creator PBR shading system renders realistic metallic and roughness effects that match the same visuals in mainstream material applications like Allegorithmic's Substance Painter. A variety of material channels that work in sync with image based lighting options result in a more accurate interaction between light and surfaces.
Convert Non-PBR Content
Users can convert their existing library of non-PBR content utilizing traditional shaders to the new PBR shaders easily, or they can manually work with selected objects and materials for single conversions, bringing new life to iClone's legacy content which can all be repurposed and updated using the multiple material channels in Character Creator.
Image Based Lighting (IBL)
The previous version of Character Creator offered a single light source, and the new 2.0 update now allows users to customize their IBL environment in Character Creator, while syncing the sky map to their IBL light with natural DOF effects and color tone. Achieve a more accurate preview of what characters will look like inside a 3D tool or game engine environment.
Appearance Editor & Material Generator
The latest update includes an advanced Substance (Appearance Editor) & Material Generator to create unlimited looks for clothing and objects with multi-layered materials like leather, wood, metals, stone, fabrics, and others. Users can incorporate embedded texture libraries to achieve a new level of realism that takes advantage of the new Physically Based Rendering system while procedurally generating custom variables for edge wear, gashes, paint peel, wrinkles, folds, scratches, grit, rot, rust, abrasions, decals, and patterns.
PBR Playsets - A New Level of Smart Content
Accompanying the new CC 2.0 update are two new Character Creator Content Packs complete with character morphs, clothing, accessories, and updated PBR visuals. These new content playsets offer users the option of designing more than one look with the original assets, thanks to multiple preset options and customization. Now Game designers, and 3D animation teams can use these embedded bases to create thousands of accessories and clothes, while using dynamic texture editing to give new looks to all kinds of equipment.
David is the owner and publisher of Australian Videocamera. He has a background in media dating back to 1979 when he first got involved with photojournalism in motorsport, and went from there into technology via a 5 year stint with Tandy Computers.
Moving back to WA, David wrote scripts for Computer Television for video training for the just released Windows and Office 95 among others, and was then lured to Sydney to create web sites for the newly commercial Internet in 1995, building hundreds of sites under contract to OzEmail including Coates Hire, Hertz Queensland, John Williamson, the NSW Board of Studies and many, many more.
David can be contacted via [email protected]
Character Creator, 3D Modeling, Animation
Source:Digital Media Online.
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