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Patternodes for Mac

Stronger and Easier By Ko Maruyama

Patternodes for Mac

Stronger and Easier

PatterNodes for Mac gets a new version that is stronger and easier to use.  Designing patterns is fun, and with several different applications for the Mac, it is easy to find one, but PatterNodes allows for simple nodal creation of seamless tiles using procedural or bitmap images as inputs.

Patterns are generated by a string of definitions linked together in a nodal editor.  It's really quite easy to understand once you get the hang of it.  The parameters in each nodal attribute are easily edited to create multiple variations of exportable tiles.

See more for yourself at

Nodes make experimentation simple and fun. Simple sliders are a great way to edit creatively without relying on typing in specific numbers, although you could do that as well.  If you haven't used nodes before, it may take a little getting used to, but you'll find that once you do, your ability to generate unique patterns will flow without effort.

Finally, when you're done you can simply copy the pattern tile into whatever illustration or graphics application you use, or export it either as vector graphics or a bitmap image file.


  • Extremely flexible and powerful node-based interface.

  • Real-time updated tiled preview of the result while adjusting parameters.

  • Lots of different configurable shapes, lines, curves and file import options to build your pattern with.

  • Easily paste in vector or bitmap graphics elements to use in your pattern.

  • Automates making seamless pattern tiles.

  • Nondestructive randomization functions to randomly scale, rotate, move or adjust the color of the individual elements of your patterns.

  • Export the result as bitmap (JPEG, PNG, TIFF) or vector (EPS, PDF) graphics, or just copy it and paste it into some other application.

  • Extensive manual, inline tool tip help and warnings messages, sample patterns and tutorial files to help you get started.

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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