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Ballistic Publishing Releases d'artiste: Character Modeling The definitive guide to 3D character modeling written by leading character artists (July 18, 2005)

Ballistic Publishing Releases d'artiste: Character Modeling

Ballistic Publishing Releases d'artiste: Character Modeling

Ballistic Publishing is pleased to announce the release of d'artiste: Character Modeling, the definitive 3D character tutorial book showcasing the astonishing work and technical skills of leading artists Pascal Blanché, Francisco A. Cortina and Steven Stahlberg.

d'artiste: Character Modeling is presented in sections based around each master artist. Each section includes a personal gallery, the artist's work and thoughts in their own words, more than 24-pages of tutorials each, and an invited artist gallery featuring 94 character modeling creations from some of the most talented 3D character artists in the world.


Step-by-Step Tutorials
d'artiste: Character Modeling features step-by-step techniques including:
- Modeling a Young Girl's Face
- Modeling a Figurative Pose
- Modeling Hair
- Face Modeling
- Skin Shading
- Telling a Story
- Creature Modeling
- Anatomy Study Modeling


d'artiste: Character Modeling showcases the techniques of each artist working in their native software environments while challenging readers to apply these techniques to any software environment. d'artiste: Character Modeling is the perfect tome of tutorial information and inspiration that will be advantageous to students and professional 3D character artists alike.
 



Industry-Leading Authors
Leading 3D character modelers Pascal Blanché, Francisco A. Cortina and Steven Stahlberg take readers behind the scenes of their character creations showing the techniques to create expressive, memorable 3D characters that work.

Pascal Blanché is an Art Director at Ubisoft Canada based in Montreal. His most recent game project 'Myst IV: Revelation', was the fourth in the cult adventure game series. Pascal started on the path towards a career in art/design for games at the Art School of Luminy, Marseille. Following art school, he freelanced for TILT magazine, an early video games magazine and then worked in modeling, concept art, texturing, lighting and animation for various French gaming companies.

Francisco A. Cortina recently finished work on the film 'Aeon Flux' at Digital Domain in Venice, CA. His digital career began soon after earning his Bachelor of Fine Arts degree at the Maryland Institute of Art. He joined the Japanese video game giant Square USA, where he worked on several game titles such as 'Parasite Eve' and 'Final Fantasy IX', the animated feature film 'Final Fantasy: The Spirits Within' and the animated short 'Animatrix: Final Flight of the Osiris'. After his tenure at Square, Francisco joined Dreamworks Feature Animation as a Technical Director, working in their Modeling, Character Technical Directing and Lighting departments.

Steven Stahlberg co-founded Optidigit and AndroidBlues, the virtual talent studio. He is a 2D and 3D artist, illustrator, art director and animator. After completing his art studies in Sweden and Australia Steven worked ten years as a freelance illustrator for leading advertising agencies and publications in Europe and Asia. Steven is internationally acknowledged as a world-class digital artist and was the first artist in the world to have a virtual character sponsored by a major modeling agency (Elite) in 1999.


Breathtaking 3D Character Art Galleries
In addition to each artist's master class tutorials, a range of related 3D character artworks which inspired or illustrated a technique of interest to the authors are presented. These works are invited by the respective authors or submitted by the community. This makes the d'artiste series unique as it combines the artistic and technical insights of top artists with a glimpse of leading work from the 3D character art community.


Superior Quality
Ballistic Publishing is renowned for its extraordinarily high quality publications. Each published image is hand-tweaked and color-corrected to ensure that the transfer from the computer monitor to print is accurate and outstanding in quality. d'artiste books are uniquely presented in a slipcase, they are robust while remaining an attractive addition to any bookshelf.


Leather-Bound Limited Editions
In addition to the standard slip-cased edition, d'artiste: Character Modeling is available in an exclusive collector's Limited Edition featuring a black leather-bound cover with silver-embossing, and a numbered Certificate of Authenticity with gold Ballistic Publishing seal. Only 200 of these limited, numbered copies will be available as extremely valuable and unique collectibles.


Pricing and Availability
d'artiste: Character Modeling is available in a soft cover/slipcase edition retailing for $63 (Australian dollars) and a leather-bound Limited Edition retailing for $179 (Australian dollars). d'artiste: Character Modeling is now available for pre-order direct from Ballistic Publishing at www.BallisticPublishing.com. For a limited time until 31st July, customers can pre-order the soft cover/slipcase edition for $55 (Australian dollars) and the leather-bound Limited Edition for $159 (Australian dollars). d'artiste: Character Modeling will ship to customers worldwide in mid-August.


d'artiste Character Modeling publication details
Soft cover/Slipcase Edition ISBN 1-921002-11-5
Limited Collector's Edition ISBN 1-921002-12-3


The d'artiste Series
The d'artiste imprint (pronounced dah-tee-st) means both "of the artist" and "digital artist". Each d'artiste title features step-by-step tutorials presented by the master artists. In addition to these master class tutorials, d'artiste also showcases galleries of work from the artists and the community at large. This unique mix of content gives the reader a comprehensive and personal insight into the master artists, their approaches, techniques, influences and works.


Ballistic Publishing
Ballistic Publishing is the leading, award-winning, independent publisher of books for the digital arts industry. Dedicated to producing the highest quality publications celebrating the talents of digital artists worldwide, it is setting high standards in all areas of publishing from the quality of content, design and delivery to its responsiveness to the market. Ballistic Publishing shares a strong affiliation with the digital arts community through its sister organization The CGSociety (The Computer Graphics Society). Ballistic Publishing is based in the Adelaide Hills of South Australia, with offices in Melbourne (Victoria, Australia) and Tampa (Florida, USA).

More information about Ballistic Publishing is available from www.BallisticPublishing.com.

 


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