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3DS Max 9 Essential Training: BonesPerkins shows you how to create a Bones System and how to animate an arm
Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application's basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more. Exercise files accompany the tutorials.
In this video, instructor Chad Perkins covers Bones and in the clip, he shows you how to make and rig and animate an arm, bowling. Once you apply a Bones system to your objects, you want enough mesh so when your object deforms, everything looks smooth under the Bones. Perkins then shows you how to create Bones using the Bones Systems. The cool thing about Bones, he says, is everything is linked together in a natural way.
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Chad Perkins is an Adobe Certified Instructor and Certified Expert in Photoshop, After Effects, Premiere, Illustrator, InDesign, and Acrobat. He was also one of the first in the world to become certified in Encore DVD. He is an Adobe Certified Video Specialist and Certified Print Specialist, and is CompTIA CTT+ certified. He's also done prepress work with The Wall Street Journal and produced art for Warner Bros., Paramount, and more.
Chad owns Aveconta, an architectural rendering studio that creates photorealistic renders from AutoCAD drawings. He's also developing an effects studio called Wedgekase Animation.
Chad puts out a video podcast with his brother, Todd, called All Things Adobe. Check out www.chadandtoddcast.com for details. The Perkins brothers also play together in the punk band Wedgekase. For questions about Chad's training titles, email him at [email protected].
Related Keywords:bitmaps, surface mapping, normal polygons, materials editor, textures, 3D surfaces, logo creation, 3d modelling, importing illustrator files, extruding objects