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Cinema 4D Displacement MappingUsing textures to shape your model
The technique we'll look at today combines a primitive 3D shape with an image that will be used to give our object depth. In this case, the object is a shamrock. We'll take a quick look at how to create the basic effect, followed by a more in depth explanation of height maps, bump maps and displacement maps and their associated parameters.
Quick Tip: Shamrock Coin
1. Download the attached image (sham_height.jpg) here (63 KB).
2. Open C4D and create a disk primitive. In the disk's attributes, increase the disk segments to 20.
3. Create a new material. In the basic attributes, activate the "Displacement" channel. Then open the properties for displacement by clicking the property box (in the row of words above)
4. Click the "Image..." button to select the height map through the finder. Choose sham_height.jpg.
5. Leave the "Strength" property at 100%. Change the "Height" property to 25m.
6. Apply material to the disk object.
7. Add a HyperNURBS object, and make it a parent of the disk. (I usually change the attributes on the HyperNURBS to reflect the same subdivisions in Editor and Render for view window renders).
8. Render Active View.
You can add textures or shaders in the color channel of the material if you wish. You can add an extruded cog, or create a simple cylinder to add depth to your coin.
Want to know how and why this works? Or, if you had a question with any of the steps mentioned above, read on.
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