Modeling Tutorials:
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Maxon's Cinema4D r15 By Stephen Schleicher Maxon's Cinema4D r15 has been available for months, and Stephen Schleicher has been using the software in production for nearly the same time. He has liked it so much that he made the switch, making Cinema4D his animation package of choice. What made him switch? Stephen gives the top five reasons in this video. ...Read More »
Autodesk Maya 2009 New Features: How to create Animation layers By George Maestri In this clip, host George Maestri takes a look at how to create layers, and shows how to create an animation layer. He creates a layer that has the body of a character, and Creates Layer from Selected. He warns to be careful when you create a layer that you put exactly what you want to animate into those layers. In the clip, he shows how to set a key move it forward and drop the body. ...Read More »
Autodesk Maya 2009 New Features: Animation layers By George Maestri In this clip, host George Maestri takes a look at animation layers, which allow you to place motion on multiple layers and then mix and switch between different types of motion, and also belnd motion together to create all kinds of different effects. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Autodesk Maya 2009 New Features: Muscle Presets By George Maestri In this clip, host George Maestri details how to modify muscle behavior and edit those muscles. He shows how to work with muscle jiggle, how to work in the outliner in wireframe mode, and how to set muscle parameters, which allows you to change the way the muscle behaves. ...Read More »
Maya 2009 New Features: Making Particles Look Different By George Maestri In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: Muscle setup By George Maestri In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles. ...Read More »
C4D QuickTip : MoSpline 01 By Ko Maruyama MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph. In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene. For some projects, a little tweeking may be necessary. Here's how... ...Read More »
Basic Training for LightWave v9: Animating the spaceship By Jarrod Davis In this clip, host Jarrod Davis finishes up on the texture and then begins to animate. He shows how to animate the spaceship to fly along, deploy its wings and bank away from the camera. He then shows how to work in camera view in LightWave, and how to position the model, and how to set up your workspace to prepare for animating. ...Read More »
C4D4AE: A simple graphic element with mograph By Ko Maruyama There are many ways to create some little elements that go into radar screens and control panels, but when you need to design something that matches a defined or described function - then you might find some really simple solutions in CINEMA4D's mograph tools. This 5min video tutorial walks you through the basics. What you do with those tools can take a little longer. ...Read More »
ZBrush 3 for Windows Essential Training: Creasing By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to create more manufacturing or hard edged surfaces by adding creasing to your models. He adds lower levels of subdivisions and turns on frame mode so you can see the changes. When he makes a crease, it creases the outside edge of whatever is visible on the canvas. He shows how to use the crease button, and shows the dotted line to indicate the crease line on the edge. ...Read More »
ZBrush 3 for Windows Essential Training: Edge Loops By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to use Edge Loops to make an extrusion to a model, which helps you to add geometry to a model. He uses a polysphere to demonstrate this. ...Read More »
ZBrush 3 for Windows Essential Training: Polygroups By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to isolate the lower lip from the upper lip on a model. He lowers the geometry resolution to make the polygons a bit more obvious. He also turns on the frame button to see how the model is organized. He then shows how to create a polygroup, which enables you to organize part of the model, which is always there for you to isolate. ...Read More »
ZBrush 3 for Windows Essential Training: Isolation By Eric Keller In this clip, Lynda.com host Eric Keller discusses isolating parts of a model while working on it so that you can focus on key details of one section of the model. He shows how to isolate certain parts of the model by making a selection so you can easily work on that particular section without worrying about the other elements of the model getting changed inadvertently. ...Read More »
KILLING LIGHTS in CINEMA4D By Ko Maruyama If you're familiar with CINEMA 4D's ability to export to Adobe After Effects, you know that all of the camera and light data can be saved in a single file - for use within a 3D composition in AE. However, sometimes unnecessary light animation and 3D data makes that AEC file heavy. Here's how to clean up your export file. ...Read More »
Google SketchUp Essential Training: Smoothing edges By George Maestri In this clip, Lynda.com host George Maestri takes a look at smoothing or softening the edges of objects in SketchUp. George creates a a 12 sided circle and a polygon to show how to smooth the edges of the objects, to show how to smooth them. ...Read More »
Google SketchUp Essential Training: Text Tools By George Maestri In this clip, Lynda.com host George Maestri takes a look at some of the text options in SketchUp and discusses the tools available to work with text, starting with the Text Tool and the 3D Text Tool. They are different in the way that they work and George goes over some of the differences. ...Read More »
Google SketchUp Essential Training: Rectangle Tool By George Maestri In this clip, Lynda.com host George Maestri takes a look at the Rectangle Tool. He shows how to draw a rectangle, shows how to draw a vertical rectangle, use the snapping tool, sizing the rectangle, and discusses the golden section, an 8 to 5 rectangle. He also shows how to make custom sized rectangles. ...Read More »
Google SketchUp Essential Training: Line Tool 3D By George Maestri In this clip, Lynda.com host George Maestri continues discussion with the pencil tool and shows how to snap to faces and edges, covers the end point, the mid point, snapping to the midpoint, using the pencil tool to draw lines onto faces to create a continuous object. He also shows how to make a vertical extension, to add on to what you've created whatever sort of 3D shape that you want. ...Read More »
Google SketchUp Essential Training: The Line Tool By George Maestri In this clip, Lynda.com host George Maestri talks about modeling, creating objects from scratch in SketchUp. He begins with the Line tool, and shows how the Line tool works and creates a face, which is the start of the 3D modeling process. He also covers the snapping tools. ...Read More »
Google SketchUp Essential Training: The Line Tool By George Maestri In this clip, Lynda.com host George Maestri talks about modeling, creating objects from scratch in SketchUp. He begins with the Line tool, and shows how the Line tool works and creates a face, which is the start of the 3D modeling process. He also covers the snapping tools. ...Read More »
ZBrush 3 for Windows Essential Training: Basic Masking By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to apply a mask to a model. When starting to add detail to a model, there will be times when you want to apply a mask to the model. Eric shows you how to apply masks to a 3D model. ...Read More »
ZBrush 3 for Windows Essential Training: Basic Masking By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to apply a mask to a model. When starting to add detail to a model, there will be times when you want to apply a mask to the model. Eric shows you how to apply masks to a 3D model. ...Read More »
ZBrush 3 for Windows Essential Training: Subdivisions By Eric Keller In this clip, Lynda.com host Eric Keller covers the ability to move between levels of subdivisions in a sculpture. He shows how to subdivide the model using the subdivision controls in the tool palette; shows how to add a level of subdivision to the model, which quadruples the level of subdivision in the model; and shows how to move between levels of subdivision as well. ...Read More »
ZBrush 3 for Windows Essential Training: Z Spheres By Eric Keller Once you have your basic 3 ZSphere arrangement, you are ready to start adding to the armature to create more of a figure like shape, and Eric shows you how to do so in this clip. He also shows how to add another ZSphere, scale it down, add arms via the Draw tool and also add shoulders, and more. ...Read More »
ZBrush 3 for Windows Essential Training: ZSpheres By Eric Keller In this clip, Lynda.com host Eric Keller covers the ZSpheres, which are used to create armatures for digital sculptures. The basic idea is to create a starting point to create a geometry, and Eric details how to use ZSpheres to create that starting point so you can build and pose your own armatures. ...Read More »
ZBrush 3 for Windows Essential Training: ZSpheres By Eric Keller In this clip, Lynda.com host Eric Keller covers the ZSpheres, which are used to create armatures for digital sculptures. The basic idea is to create a starting point to create a geometry, and Eric details how to use ZSpheres to create that starting point so you can build and pose your own armatures. ...Read More »
ZBrush 3 for Windows Essential Training: Symmetry By Eric Keller In this clip, Lynda.com host Eric Keller discusses the Symmetry tool in ZBrush, which enables you to work on both sides of a model at the same time, which is an advantage over working with clay in the real world. It is a huge timesaver and Eric explains how to use it. ...Read More »
ZBrush 3 for Windows Essential Training: Deformers By Eric Keller In this clip, Lynda.com host Eric Keller discusses another way to get started with your 3D sculptures in ZBrush is to use the deformations sub-palette in the tool palette. You can apply a number of deformers to the 3D tool to come up with your own unique shapes. ...Read More »
ZBrush 3 for Windows Essential Training: Deformers By Eric Keller In this clip, Lynda.com host Eric Keller discusses another way to get started with your 3D sculptures in ZBrush is to use the deformations sub-palette in the tool palette. You can apply a number of deformers to the 3D tool to come up with your own unique shapes. ...Read More »
ZBrush 3 for Windows Essential Training: Startup Meshes By Eric Keller In this clip, Lynda.com host Eric Keller explains that when you are ready to start working with a 3D sculpture in ZBrush, you can start by using one of the aptly named 3D startup meshes that are found in the tool palette. ...Read More »
ZBrush 3 for Windows Essential Training: Sculpting Controls By Eric Keller In this clip, Lynda.com host Eric Keller discusses ZBrush's Sculpting Controls. When you are working with a 3D digital sculpture in ZBrush, you will need to constantly rotate and reposition the 3D object while you are sculpting on it. Eric covers the tools to sufficiently sculpt on the ZBrush canvas. ...Read More »
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