Animation Tutorials:
Poser Pro: Animation with Character By Ko Maruyama Poser has been around for a long time. Through the years, the software has been used to produce many different types of character animations. From simple illustration poses to broadcast animation, Poser continues to be a great, cost-effective solution for animators and non-animators to design character elements quickly and easily. The robust new software shows that Smith Micro is dedicated to continuing this newly acquired product line. ...Read More »
XSI let's Maya raise some eyebrows By Ko Maruyama There is a new exporter that allows you to move all of your rigs seamlessly from XSI to Maya. It's no doubt that Maya is quickly becoming a big player in the D game design, and with its adoption into the autodesk family, and living alongside MAX - and going directly into toxik, there are several features game developers who are switching to Maya might want. Face Robot from SoftImage is on the wishlist. ...Read More »
Total Training for Adobe After Effects CS3: Keying part 3 and 4 By Ko Maruyama, Total Training In part 3 of keying, host Ko Maruyama discusses screen mattes as well as inside and outside masks. He also covers foreground colour correction and edge colour correction. He shows how to enable the colour corrector and shows how to change the saturation, contrast, and brightness if you need to. He also details the tools in the Colour Suppression tool, and how to suppress a certain color based on the color values. ...Read More »
Total Training for Adobe After Effects CS3: Keying By Ko Maruyama, Total Training In this clip, host Ko Maruyama covers keying and starts out with an intro to simple keys. He discusses how to prepare shots, such as with live footage and extracting foreground information and leaving the transparent background information as is so you can composite the background information later in After Effects. He also shows how to bring up the different color channels as well as the alpha channel. ...Read More »
Modo 302 Releases By Ko Maruyama Delivering much more than modeling, the modo 302 software from Luxology is quickly evolving into a 3D software package that has many more features than the clean sub division modeling that it is well known for. ...Read More »
Adding a Deflector Object in particleIllusion 3.0 By David Basulto Let's say you have a shot of your superhero holding back the evil xrays of the villain Collosomo. As an effects artist what are you to do? Just launch Wondertouch`s particleIllusion 3.0, add deflector object where the rays would be hitting the hero and you are done. Yes it really is that simple. ...Read More »
Your own particles in particleIllusion By Ko Maruyama There are a lot of different particle shapes that you can draw from within the default library of shapes that ships with wondertouch's particleIllusion, but there are instances when you'll want to design your own particle shape. It's easy. Particle shapes within particleIllusion are simply bitmaps. You can use color or black and white images to fuel your own particle animations. ...Read More »
QuickTimePro from particleIllusion By Ko Maruyama After creating animations in particleIllusion, you'll probably want to export the movie in a form that can be recognized by other applications. QuickTime is a great file format for anyone working on a Mac. The Animation codec supports an alpha channel, and has pretty good compression. ...Read More »
Digital Film Tools Power Matte P2 By Jim Geduldick What might take you several passes and layers of video to key with different methods will only take you a few minutes in After Effects by using Digital Film Tools' Power Matte. In a previous look at the After Effects plugin, you saw how simple the plugin's interface appeared and how well it keyed their sample footage. In this part, heres a step by step example of the effect on a complex image. ...Read More »
Preview ParticleIllusion Libraries By Ko Maruyama New 'View Review. There's a new viewer for Mac users from wondertouch. particleView 3.2 is a simple utility that allows you to see previews of the individual particles in your wondertouch library. It's fun, easy, and free. ...Read More »
Easy ParticleIllusion By Ko Maruyama Wondertouch's particleIllusion is basically a monster particle system in a box. The application is not a plugin, so you don't need to have a host application to run the particle simulations. The application can export to just about every format, so you can make it work with other video software. Additionally, particleIllusion has a new library of presets every month for free, so it's almost : PICK, CLICK, RENDER for stunning particle animations. ...Read More »
Flip Boom: blip splashes By Ko Maruyama It really only takes a few frames for a quick splash. Of course, if your splash occurs over a long period of time, something like a "slow motion" shot, you'll need to use more frames in order to make the shot appear longer and make the action appear to happen more slowly. But for a quick burst in Flip Boom, you'll only need a couple of frames. ...Read More »
DAZ3D Gets an Update By Ko Maruyama DAZ Studio provides some excellent utilities in version 2 of the base software. Previously, the company offered some bridging tools to help users (albeit PC users) incorporate their materials into the software. In the latest upgrade, version 2.0 is offered to PC users, but I hope a Mac version is soon to follow. ...Read More »
Bring your 3D from Cinema 4D into Motion 3 By David Basulto As I sat designing a 3D logo for a friend in Cinema 4D, a thought crossed my mind. . . Could I bring this into Motion? I knew I could bring Cinema 4D work into After Effects but what if I just wanted to add some simple camera moves in Motion. Yes I know I can do the camera moves in Cinema 4D but I wanted to see if they played well together. ...Read More »
Using Behaviors in Motion 3 By David Basulto One of the great things about Apple`s Motion 3, (part of Final Cut Studio 2), is its ease of use. You can create some great animations simply by adding Motion`s Behaviors, the program`s equivalent to Adobe After Effects` Expressions. ...Read More »
Flip Boom: Love without a path By Ko Maruyama I recently received a notice from Toonboom about their software being on sale for St. Valentine's Day. Is it that time already? Well, that got me to thinking about some other workflow tricks that can be used with FLIPBOOM. Here's just one. ...Read More »
3DS Max 9 Essential Training: Werewolf By Chad Perkins In this video, host Chad Perkins covers the autokey function as well as the move tool to control the jaw, the rotate tool, and the time configuration dialog. He shows the fruits of the previous videos to detail how the animation of the Werewolf looks, the arms, the head, the legs, everything. ...Read More »
3DS Max 9 Essential Training: Bones By Chad Perkins In this video, instructor Chad Perkins covers Bones and in the clip, he shows you how to make and rig and animate an arm, bowling. Once you apply a Bones system to your objects, you want enough mesh so when your object deforms, everything looks smooth under the Bones. Perkins then shows you how to create Bones using the Bones Systems. The cool thing about Bones, he says, is everything is linked together in a natural way. ...Read More »
3DS Max 9 Essential Training: Parenting By Chad Perkins In this video, host Chad Perkins discusses parenting in this chapter. He talks about parenting, an essential part of animation, and how it applies to objects. He shows how to link objects, which creates a parent child relationship, The way it works, when the chidren move, they move independently, but when the parent moves, the children follow. ...Read More »
3DS Max 9 Essential Training: Rigging By Chad Perkins In this video, host Chad Perkins discusses rigging in this chapter. It is a necessary evil that must be covered, Perkins says because if your mesh does not have a good rig, you will not be able to animate very well, especially characters. Perkins says that rigging is a very dry topic, and as such has made attempts to keep it more interesting. ...Read More »
3DS Max 9 Essential Training: Using Bump Maps In 3DS Max 9 By Chad Perkins In this video, host Chad Perkins shows how to create a round or bumpy texture in 3ds max using a bump map. He explains what the bump map does and goes over the Bump Map editor. He applies noise to the model and also covers the Clone Render frame window as well. ...Read More »
Fill it up By Ko Maruyama Making the Bucket Tool work in Flipboom. It's really easy, but there are some tricks to the tool which might give you some ideas for alternate uses. Here's another tip for beginner animators of all ages ...Read More »
X-out the object from view By Ko Maruyama Have you ever wanted to put a 3D object immediately in front of the camera, but you didn't want to see it? Why would you want to do that? Well, to use in reflections for one reason... Here's a very simple way to accomplish it in CINEMA 4D. ...Read More »
Using Deformers in Cinema 4D By David Basulto Cinema 4D is such a fun application. You can get lost in creativity while working in it. The world is endless in what you can do. I recently was working on a project and found myself happily sidetracked using a powerful tool in Cinema 4D called Deformers. Just as the name signifies, Deformers enables you to twist, bend, bulge, taper, and add wind effects. I however found myself transfixed with the Melt deformer. ...Read More »
Blink Blink By Ko Maruyama Using the Eraser tool in Toon Boom's software for kids - Flipboom will erase everything under the brush in that frame. Sometimes this is a good thing, especially when you want to animate a "blink". ...Read More »
Complex Logo Design in Zaxwerks 3D Invigorator Classic By Kevin McAuliffe I have always been fascinated by 3D animation, but I unfortunately don't have the time to sit down and learn a 3D program to really produce great looking animations. A few years back, Zaxwerks released a set of plug-ins called Invigorator (Pro and Classic) that brought the world of extrusion to the "3D" in After Effects. I love the plug-in, but I always found it cumbersome to create complex animations, as time was always an issue. ...Read More »
Onion Skin Options in Flipboom By Ko Maruyama In traditional "paper" cartoon animation, frames of the animation sequence were drawn on translucent paper-like medium over a light source. This way, the animator could see several frames of the sequence at once. Because the paper was thin, like an onionskin, the procedure of looking at multiple frames through layers of this paper came to be known as "onion skinning". In digital animation, some software offers the features of onion skinning. Flipboom does too. ...Read More »
ToonBoom Flip Boom By Ko Maruyama This "simple" little animation studio from ToonBoom called Flip Boom has really caught my attention. I spent several hours this weekend playing around with the software, making silly animations with my kids, and writing some tutorials which are more about using the software than they are about animation technique. ...Read More »
Using Maps In 3DS Max 9 By Chad Perkins In this installment Chad introduces you to surface maps in 3DS Max. From surface maps to bump maps to image maps to procedural maps, 3DS Max supports them all. You learn how to use and apply basic maps with the mapping option within the Materials Editor. You also see a demonstration of mapping an image to an object. ...Read More »
CYCORE FX HD Updates By Ko Maruyama Not just a revision of existing plugins that are now ready for After Effects CS3, the latest offering from Cycore FX has a slew of new features that you will definitely use. ...Read More »
Adjusting Material Parameters in 3DS Max By Chad Perkins In this segment you learn how to change an object surface and material parameters in 3DS Max 9. From setting basic color (hue and saturation), the differences between Diffuse and Ambient colors, using self-illumination and opacity. He also discusses issues with Normals, a characteristic of single sided polygons that can cause rendering issues in 3DS Max. ...Read More »
Using The 3DS Max 9 Materials Editor By Chad Perkins In Part 3 of the series Chad introduces you to the 3DS Max Array Materials Editor tool. Using the Materials Editor you can create objects made from virtually any type of material - metal, wood, plastic, glass, crystal, rusted metal, stone - really anything you can find in the real world. ...Read More »
Vector Illustrations into 3D By David Basulto was cleaning out some of my files the other day and came across a folder full of stuff I grabbed at SIGGRAPH this year. I came across this great looking postcard from the gang at GoMedia. The company's ?Arsenal royalty free vector art is amazing. I got inspired and thought ?lets make some cool 3D works with it! So here we go. ...Read More »
Using The Array Tool In 3DS Max 9 By Chad Perkins In this segment we look at the 3DS Max Array tool. Using the Array tool is not like cloning an object, although you do make copies. But you don't make just one copy, with this tool you can create armies of similar objects in one, two or even three dimensions with a click of a button. ...Read More »
Creating A 3D Logo In 3DS Max 9 From Adobe Illustrator Files By Chad Perkins In this installment Chad shows how to use Adobe Illustrator's powerful drawing tools as a method for the creation and use of 3DS Max objects. You will learn how to export the Illustrator files in the proper format so 3DS Max can use them, how to import them into 3DS Max and how to turn them into 3D objects. ...Read More »
CROSS STITCH STYLE By Ko Maruyama and Paul O. Zelinsky Paul O. Zelinsky is not only an award winning illustrator, but is an avid Photoshop and After Effects user, and an active Adobe community member. When a question about creating a cross stitch appearance for photos came up, Paul quickly came up with a solution. There are many different methods to employ this effect, but they all include a small stitch pattern. ...Read More »
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