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Kollaborate with others By Ko Maruyama As more project managers start to move to working with remote teams (even just across town), it's up to them to find the best way to review the work that each team member has completed. In our line of work, animation & video needs to get approved asap so final renders can start their long render process. Kollaborate offers a cloud solution for review and approval of audio and video projects. ...Read More »
Patternodes for Mac By Ko Maruyama PatterNodes for Mac gets a new version that is stronger and easier to use. Designing patterns is fun, and with several different applications for the Mac, it is easy to find one, but PatterNodes allows for simple nodal creation of seamless tiles using procedural or bitmap images as inputs. ...Read More »
Next Limit By Ko Maruyama Earlier this fall, Next Limit introduced an update to RealFlow 2014, and introduced some new pricing for node locked or floating licenses. The RenderKit is free and will help you with your RealFlow work pipeline. The main thing to consider is that this isn't a connectivity plugin, RealFlow RenderKit works within your 3D app as a tool with four separate sub-categories (see below). It isn't standalone, nor is it RealFlow. ...Read More »
The Foundry's Mischief By Ko Maruyama Here's my 4 minute review after a first look at the software. Seriously - in 2 minutes, you'll be comfortable with the software. Why? Because it just does one thing - sketching. This is what it was meant to do. And it is RIDICULOUSLY FAST. ...Read More »
C4D Quick Tip By Ko Maruyama Here's a really basic way to control the pupil of a cartoon character using a simple gradient shader and user data to drive the radius. ...Read More »
Cinema 4D R16 Motion Tracker Run-Through By Stephen Schleicher CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you. In this tutorial Stephen Schleicher runs through the new Motion Tracker in Cinema 4D R16, and shows how you can track 3D objects into your shot without the need of an additional application. ...Read More »
Lightwave 2015 By Ko Maruyama LightWave 2015 introduces new features that are ideal for character animation, visualization, dynamic simulations, and more. It also extends the functionality of popular features like the Genoma character rigging system & Bullet Dynamics ...Read More »
iPiSoft delivers Version 3 By Ko Maruyama Markerless motion capture is popular for small and large VFX houses, as well as serious hobbyists. iPiSoft brings the capability of quality markerless mocap to everyone with a PC. The software takes advantage of multiple types of cameras, and the new version now supports Kinect2 sensors. ...Read More »
Video: Universal Sets 'Clifford The Big Red Dog' Release For April 2016 By Clip Syndicate Clifford the Big Red Dog will be hitting the big screen in 2016. Universal has slated the adaptation of the children's book for an April 8, 2016, release date. The film is being touted as a mixture of live action and 3D animation. Deborah Forte will produce the comedy. Forte previously produced multiple TV series on the Clifford character as well as the 2004 Warner Bros. film Clifford's Really Big Movie.

 ...Read More »
Video: Universal Sets 'Clifford The Big Red Dog' Release For April 2016 By Clip Syndicate Clifford the Big Red Dog will be hitting the big screen in 2016. Universal has slated the adaptation of the children's book for an April 8, 2016, release date. The film is being touted as a mixture of live action and 3D animation. Deborah Forte will produce the comedy. Forte previously produced multiple TV series on the Clifford character as well as the 2004 Warner Bros. film Clifford's Really Big Movie.

 ...Read More »
Video: Universal Sets 'Clifford The Big Red Dog' Release For April 2016 By Clip Syndicate Clifford the Big Red Dog will be hitting the big screen in 2016. Universal has slated the adaptation of the children's book for an April 8, 2016, release date. The film is being touted as a mixture of live action and 3D animation. Deborah Forte will produce the comedy. Forte previously produced multiple TV series on the Clifford character as well as the 2004 Warner Bros. film Clifford's Really Big Movie.

 ...Read More »
Video: Universal Sets 'Clifford The Big Red Dog' Release For April 2016 By Clip Syndicate Clifford the Big Red Dog will be hitting the big screen in 2016. Universal has slated the adaptation of the children's book for an April 8, 2016, release date. The film is being touted as a mixture of live action and 3D animation. Deborah Forte will produce the comedy. Forte previously produced multiple TV series on the Clifford character as well as the 2004 Warner Bros. film Clifford's Really Big Movie.

 ...Read More »
Top 10 Cutest Animated Movie Characters By DMO Affiliate Cute comes in many forms, these are the top of the pedigree. Welcome to WatchMojo.com, and today we're counting down our picks for the top 10 cutest animated movie characters of all time. ...Read More »
Jackson Mirage Heralds Future Of Posthumous Shows By DMO Affiliate When a 1991 version of Michael Jackson got the crowd on its feet at last Sunday's Billboard Music Awards, the computer wizards at Pulse Evolution knew they'd done more than just satisfied the Jackson estate's brief. Pulse Executive Chairman John Textor says "We're hearing from a lot of estates and promoters saying, 'We're ready for a concert,' " Textor won't reveal who's been in touch, but notes that obvious candidates for a posthumous show include Elvis Presley, Frank Sinatra and Bob Marley. ...Read More »
F1 - The Fastest Way to Explain Hybrid Technology By DMO Affiliate Efficiency, performance and reliability. The new Mercedes-Benz PU106A Hybrid Power Unit has shown a perfect blend of all three qualities so far this season. This 3D animation shows in detail how the Hybrid V6 turbo engine works and introduces tailor-made fluid technology that seems to reverse the laws of physics... ...Read More »
Video: 'Frozen' Is Now The Most-successful Animated Movie Of All Time By Clip Syndicate Following its recent release in Japan, Disney's Frozen is now the highest-grossing animated movie of all time. Loosely based on Hans Christian Anderson’s The Snow Queen, Frozen came out in the US last November, and was the first non-Pixar 3D animation from Disney to win an Academy Award for Best Animated Feature. Its international run has been a massive success, however, as the past few months have seen Frozen become the top animated movie in 27 territories, grossing over $650 million in the process. ...Read More »
Maxon's Cinema4D r15 By Stephen Schleicher Maxon's Cinema4D r15 has been available for months, and Stephen Schleicher has been using the software in production for nearly the same time. He has liked it so much that he made the switch, making Cinema4D his animation package of choice. What made him switch? Stephen gives the top five reasons in this video. ...Read More »
The Complete Guide to Creating Photoshop Filters By Dave Nagel I realized some time ago that it's simply too difficult for new readers of our publications to go hunting through the tutorials archives here to find all of the parts to our Filter Factory tutorial series. To date there have been six parts--two specific tutorials on generating 3D effects, one on customizing the interface of completed filters and three general pieces on working with the Filter Factory's expressions, functions and operators to generate effects. To this we now add our seventh and final part and conclude the series. ...Read More »
GPU Computing Gems Jade Edition By Wen-mei W. Hwu, Mark Harris and Michael Garland The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data. ...Read More »
Apple co-founder Steve Jobs dies at 56 By DMO Affiliate Steve Jobs was a big part of the Pixar computer animation company's success story ...Read More »
Updated: 300+ Free After Effects Tutorials Mega List After Effects has always been a popular topic for our writers and editors. We thought it would be helpful to list - with direct links to them on our After Effects Channel - the more than 300 different After Effects tutorials we have so far. In this list are After Effects training videos, After Effects hands on tutorials and techniques, and lots of After Effects Quick Tips. All professional quality, and all free! Enjoy! ...Read More »
The CARS 2 Sequel 3-D Animation Movie Trailer By DMO Affiliate Cars 2 is sure to be another super hit from Pixar Animation Studios and and Walt Disney Pictures. This film is Directed by Jahn Lasseter and Co-Directed by Brad Lewis. This 3-D computer animation features voices of Owen Wilson, Larry The Cable Guy, Michae ...Read More »
Video-Based Review of GridIron Flow 2.0 Essentials By Pedro Ruiz Think of Flow 2.0 essentials as a visual Dropbox for media assets, with versioning and time tracking. Let's take a look at a project I have setup. ...Read More »
Creating Photo Slideshows for Online Use By WIKI Do you have a commercial Blog and would like to promote your product or service on it? Photos is more than words. Why not create a photo slideshow to make it more attractive? Below is a tutorial helps you to make a photo slideshow for sites or blogs. ...Read More »
Neo 3D Tutorial -- Muxing 2D CineForm clips for 3D By David Newman Cineform CTO and co-founder David Newman demonstrates a brief tutorial for those getting started with 3D. This explains how to take separate Left and Right eye CineForm AVI or MOVs and multiplex them into a single CineForm 3D clip. ...Read More »
Autodesk Maya 2009 New Features: How to create Animation layers By George Maestri In this clip, host George Maestri takes a look at how to create layers, and shows how to create an animation layer. He creates a layer that has the body of a character, and Creates Layer from Selected. He warns to be careful when you create a layer that you put exactly what you want to animate into those layers. In the clip, he shows how to set a key move it forward and drop the body. ...Read More »
Autodesk Maya 2009 New Features: Animation layers By George Maestri In this clip, host George Maestri takes a look at animation layers, which allow you to place motion on multiple layers and then mix and switch between different types of motion, and also belnd motion together to create all kinds of different effects. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Autodesk Maya 2009 New Features: Muscle Presets By George Maestri In this clip, host George Maestri details how to modify muscle behavior and edit those muscles. He shows how to work with muscle jiggle, how to work in the outliner in wireframe mode, and how to set muscle parameters, which allows you to change the way the muscle behaves. ...Read More »
Adobe After Effects CS4 Essential Training: Trimming Layers By Chad Perkins In this clip, host Chad Perkins takes a look at the Trimming project and talks about video editing in After Effects. He shows how to start footage, trim footage, and how to trim the in point of a clip. He also shows how to move a video clip on the After Effects timeline, how to set a video to a layer marker, and how to bring two layers to the beginning of a project. ...Read More »
Maya 2009 New Features: Making Particles Look Different By George Maestri In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: Muscle setup By George Maestri In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles. ...Read More »

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