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The Complete Guide to Creating Photoshop Filters By Dave Nagel I realized some time ago that it's simply too difficult for new readers of our publications to go hunting through the tutorials archives here to find all of the parts to our Filter Factory tutorial series. To date there have been six parts--two specific tutorials on generating 3D effects, one on customizing the interface of completed filters and three general pieces on working with the Filter Factory's expressions, functions and operators to generate effects. To this we now add our seventh and final part and conclude the series. ...Read More »
GPU Computing Gems Jade Edition By Wen-mei W. Hwu, Mark Harris and Michael Garland The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data. ...Read More »
Apple co-founder Steve Jobs dies at 56 By GrabNetworks Steve Jobs was a big part of the Pixar computer animation company's success story ...Read More »
Updated: 300+ Free After Effects Tutorials Mega List After Effects has always been a popular topic for our writers and editors. We thought it would be helpful to list - with direct links to them on our After Effects Channel - the more than 300 different After Effects tutorials we have so far. In this list are After Effects training videos, After Effects hands on tutorials and techniques, and lots of After Effects Quick Tips. All professional quality, and all free! Enjoy! ...Read More »
The CARS 2 Sequel 3-D Animation Movie Trailer By GrabNetworks Cars 2 is sure to be another super hit from Pixar Animation Studios and and Walt Disney Pictures. This film is Directed by Jahn Lasseter and Co-Directed by Brad Lewis. This 3-D computer animation features voices of Owen Wilson, Larry The Cable Guy, Michae ...Read More »
Video-Based Review of GridIron Flow 2.0 Essentials By Pedro Ruiz Think of Flow 2.0 essentials as a visual Dropbox for media assets, with versioning and time tracking. Let's take a look at a project I have setup. ...Read More »
Creating Photo Slideshows for Online Use By WIKI Do you have a commercial Blog and would like to promote your product or service on it? Photos is more than words. Why not create a photo slideshow to make it more attractive? Below is a tutorial helps you to make a photo slideshow for sites or blogs. ...Read More »
Neo 3D Tutorial -- Muxing 2D CineForm clips for 3D By David Newman Cineform CTO and co-founder David Newman demonstrates a brief tutorial for those getting started with 3D. This explains how to take separate Left and Right eye CineForm AVI or MOVs and multiplex them into a single CineForm 3D clip. ...Read More »
Autodesk Maya 2009 New Features: How to create Animation layers By George Maestri In this clip, host George Maestri takes a look at how to create layers, and shows how to create an animation layer. He creates a layer that has the body of a character, and Creates Layer from Selected. He warns to be careful when you create a layer that you put exactly what you want to animate into those layers. In the clip, he shows how to set a key move it forward and drop the body. ...Read More »
Autodesk Maya 2009 New Features: Animation layers By George Maestri In this clip, host George Maestri takes a look at animation layers, which allow you to place motion on multiple layers and then mix and switch between different types of motion, and also belnd motion together to create all kinds of different effects. ...Read More »
Autodesk Maya 2009 New Features: Tweaking nParticles Forces By George Maestri In this clip, host George Maestri discusses how now with nParticles you don't have to create separate wind, gravity, and other forces separately because it is all built in. George shows you how to set nParticles up to create the wind, gravity and other forces. He also covers the Nucleus tab which defines the forces, such as wind speed and air speed. He also shows how top turn the wind on and off. ...Read More »
Autodesk Maya 2009 New Features: Muscle Presets By George Maestri In this clip, host George Maestri details how to modify muscle behavior and edit those muscles. He shows how to work with muscle jiggle, how to work in the outliner in wireframe mode, and how to set muscle parameters, which allows you to change the way the muscle behaves. ...Read More »
Adobe After Effects CS4 Essential Training: Trimming Layers By Chad Perkins In this clip, host Chad Perkins takes a look at the Trimming project and talks about video editing in After Effects. He shows how to start footage, trim footage, and how to trim the in point of a clip. He also shows how to move a video clip on the After Effects timeline, how to set a video to a layer marker, and how to bring two layers to the beginning of a project. ...Read More »
Maya 2009 New Features: Making Particles Look Different By George Maestri In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: Using nParticles By George Maestri In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: nParticles By George Maestri In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited. ...Read More »
Autodesk Maya 2009 New Features: Muscle setup By George Maestri In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles. ...Read More »
Flash Browser Tracing On Mac, Windows, and Linux By Kevin Schmitt Ah, the simple, venerable trace command. Everyone who has ever written even a single line of ActionScript -- from the newbiest of designers to the most seasoned programming professional -- has doubtless become intimately familiar with this most basic, approachable, and useful command. But love turns to hate if you ever need to see what's going on when your Flash movie is playing in a browser, where seeing a simple trace can rapidly become an exercise in frustration. Fret no longer, fearless readers, as this guide aims to get everyone in on that sweet, sweet browser tracing action. ...Read More »
Full Browser Flash By Kevin Schmitt Let's face facts, folks: sometimes just scaling your entire Flash movie to an arbitrary window size won't cut it. A prime example of one of those times would be if you're using Flash to create Web-based applications, where your users would rightfully expect to have the application interface scale intelligently to the size of their browser window. Flex Builder can do this through a simple GUI panel, but the process is a little more involved if you're using Flash CS4 Professional, which is where we'll pick things up. ...Read More »
C4D QuickTip : MoSpline 01 By Ko Maruyama MAXON's CINEMA 4D R11.5 is full of new features, including several new tools that you'll find in Mograph. In addition to the spline tools that were introduced earlier, MoSpline is a dynamic way of introducing creative spline data to your scene. For some projects, a little tweeking may be necessary. Here's how... ...Read More »
How to Make a Flash Banner for Webpage By WIKI In this flash banner tutorial, you will see how to make flash banner for webpage step by step. It is very easy to make it and you don't have to use Action Script or any other Adobe Flash Skills. Just same digital photos and a flash slideshow creator software. ...Read More »
Basic Training for LightWave v9: Animating the spaceship By Jarrod Davis In this clip, host Jarrod Davis finishes up on the texture and then begins to animate. He shows how to animate the spaceship to fly along, deploy its wings and bank away from the camera. He then shows how to work in camera view in LightWave, and how to position the model, and how to set up your workspace to prepare for animating. ...Read More »
Basic Training for LightWave v9: Layout By Jarrod Davis In this clip, host Jarrod Davis takes a look at LightWave's layout and goes over some of the differences and similarities as modeler. He details the taskbar and tabs, the different views in layout, including top bottom back, front, right left, perspective, light view, camwera view, and schematic view. ...Read More »
C4D4AE: A simple graphic element with mograph By Ko Maruyama There are many ways to create some little elements that go into radar screens and control panels, but when you need to design something that matches a defined or described function - then you might find some really simple solutions in CINEMA4D's mograph tools. This 5min video tutorial walks you through the basics. What you do with those tools can take a little longer. ...Read More »
ZBrush 3 for Windows Essential Training: Creasing By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to create more manufacturing or hard edged surfaces by adding creasing to your models. He adds lower levels of subdivisions and turns on frame mode so you can see the changes. When he makes a crease, it creases the outside edge of whatever is visible on the canvas. He shows how to use the crease button, and shows the dotted line to indicate the crease line on the edge. ...Read More »
ZBrush 3 for Windows Essential Training: Edge Loops By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to use Edge Loops to make an extrusion to a model, which helps you to add geometry to a model. He uses a polysphere to demonstrate this. ...Read More »
Adobe Kuler By Maltaannon Adobe Kuler is a great website where designers from all over the world create and exchange color schemes. Kuler has several algorithms to help you create your very own color scheme, plus it allows rating and commenting on existing schemes, that can be downloaded in Adobe Swatch Exchange format. ...Read More »
ZBrush 3 for Windows Essential Training: Polygroups By Eric Keller In this clip, Lynda.com host Eric Keller discusses how to isolate the lower lip from the upper lip on a model. He lowers the geometry resolution to make the polygons a bit more obvious. He also turns on the frame button to see how the model is organized. He then shows how to create a polygroup, which enables you to organize part of the model, which is always there for you to isolate. ...Read More »
ZBrush 3 for Windows Essential Training: Isolation By Eric Keller In this clip, Lynda.com host Eric Keller discusses isolating parts of a model while working on it so that you can focus on key details of one section of the model. He shows how to isolate certain parts of the model by making a selection so you can easily work on that particular section without worrying about the other elements of the model getting changed inadvertently. ...Read More »
KILLING LIGHTS in CINEMA4D By Ko Maruyama If you're familiar with CINEMA 4D's ability to export to Adobe After Effects, you know that all of the camera and light data can be saved in a single file - for use within a 3D composition in AE. However, sometimes unnecessary light animation and 3D data makes that AEC file heavy. Here's how to clean up your export file. ...Read More »
Google SketchUp Essential Training: Smoothing edges By George Maestri In this clip, Lynda.com host George Maestri takes a look at smoothing or softening the edges of objects in SketchUp. George creates a a 12 sided circle and a polygon to show how to smooth the edges of the objects, to show how to smooth them. ...Read More »
Google SketchUp Essential Training: Text Tools By George Maestri In this clip, Lynda.com host George Maestri takes a look at some of the text options in SketchUp and discusses the tools available to work with text, starting with the Text Tool and the 3D Text Tool. They are different in the way that they work and George goes over some of the differences. ...Read More »
Google SketchUp Essential Training: Text Tools By George Maestri In this clip, Lynda.com host George Maestri takes a look at some of the text options in SketchUp and discusses the tools available to work with text, starting with the Text Tool and the 3D Text Tool. They are different in the way that they work and George goes over some of the differences. ...Read More »
Google SketchUp Essential Training: Follow me Tool By George Maestri In this clip, Lynda.com host George Maestri takes a look at the Follow Me Tool. What the Follow Me Tool does is takes a face and extrudes it along a path, which is similar to a launch tool in other 3D packages. George shows you how to locate the Follow me Tool and how to use it. ...Read More »

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