Personal Finance Goes Mobile By John Moore for Digital Innovation Gazette A new developer competition aims to solve today`s common personal finance problems with technology. ...Read More »
The Sporting Life By John Moore for Digital Innovation Gazette Athletes are using apps to optimize their performance. Here`s what to consider if you`re developing a mobile sports app. ...Read More »
Building Real-time Strategy Games for Mobile Devices By John Moore for Digital Innovation Gazette Game controls loom large on small platforms as RTS games move to mobile platforms. ...Read More »
App Distribution: Crowding Begets Curating By Tim Kridel for Digital Innovation Gazette As the selection of iOS and Android apps grows, it becomes tougher for consumers and business users to find apps that might interest them. That challenge is driving curation: mini stores catering to select interests. ...Read More »
Is Windows Phone Worth It? By Tim Kridel for Digital Innovation Gazette FourBros Studio is bullish about Windows Phone 7 following the success of its Taptitude game, which has been driving $1,400 per day in ad revenue. Should WP skeptics reconsider the platform? ...Read More »
Building Games With Corona SDK By John Moore for Digital Innovation Gazette The Corona SDK mobile game development platform lets developers build games up to ten times faster. Here is one mobile game creators take on the new technology. ...Read More »
Ready for HTML5? By Tim Kridel for Digital Innovation Gazette HTML5 skills are increasingly important given the rise of HTML5-ready smartphones. Here`s what you need to know when preparing for the new language. ...Read More »
Developing With Construct 2 By John Moore How do you create games to run on mobile devices? Here, Scirra`s director offers a few ideas for using Construct 2. ...Read More »
Epic Games Cliff Bleszinski Gets Unreal By John Gaudiosi Epics lead designer discusses the technology behind Unreal Engine 3, previews Unreal Engine 4 and looks at the future of gaming. ...Read More »
Leveling Up: NYU Game Center Offers Masters Program By Stu Horvath Stu Horvath talks to the NYU Game Center`s director -- and Zynga co-founder -- Frank Lantz about the details of their newly announced master`s degree program. ...Read More »
Tackling the Big Issues: PC Gaming Alliance By From the Editors of Digital Innovation Gazette Matt Ployhar discusses what drew him to gaming, how he sees the industry evolving and how his organization, the PC Gaming Alliance, can help. ...Read More »
Leveling Up: NYU Game Center Offers Masters Program By Stu Horvath Stu Horvath talks to the NYU Game Center`s director -- and Zynga co-founder -- Frank Lantz about the details of their newly announced master`s degree program. ...Read More »
Head in the Cloud: The New Content Platform By Matt Ployhar Matt Ployhar sees the cloud as a world in which one gaming purchase allows for content use across all devices. ...Read More »
Top Technology Predictions for 2012 By Matt Ployhar What will 2012 hold for technology? Matt Ployhar predicts the major tech trends and developments for the coming year. ...Read More »
Thought Leaders: Michael Mateas By Stu Horvath What`s next for digital art and development? We talk to Michael Mateas, associate professor of computer science at University of California, Santa Cruz, about artificial intelligence, art and design -- and their impact on the future of technology. ...Read More »
Blizzard Entertainment Returns to Sanctuary With Diablo III By John Gaudiosi John Gaudiosi talks to the lead designer of Diablo III, Josh Mosqueira, about Blizzard`s highly anticipated hack-and-slash game, the increased difficulty and -- most importantly -- the loot! ...Read More »
The Best of BlizzCon 2011 By John Gaudiosi John Gaudiosi reports from the floor of BlizzCon 2011 in Anaheim, Calif. In the midst of celebrating all things Blizzard Entertainment, he gets the scoop on Diablo III, the forthcoming World of Warcraft expansion Mists ...Read More »
Carbine Studios Introduces a New MMO Experience with WildStar By John Gaudiosi John Gaudiosi gets an early look at WildStar, the forthcoming MMO from NCsoft`s Carbine Studios, which blends science fiction, westerns, fantasy and good old-fashioned adventure. ...Read More »
What Was Hot on the Floor of Unite 11 By Hits Naik Hitendra Naik goes to Unite 11 to find out what`s in store for Unity in 2011. The highlights? Integrated AI, new particle systems and game performance analysis. ...Read More »
The new Canon Cinema EOS By Jeremiah Hall After the presentation, I tried it. I lifted it. Held it. Put it on my shoulder, thanks to a Zacuto support system, and did a few pans. And some tilts. It felt right. This is a light camera. It is a comfortable camera. It has possibilities. ...Read More »
Back to the Front: Call of Duty Modern Warfare 3 By John Gaudiosi Get hands-on with the multiplayer for the latest installment in the biggest franchise in gaming -- Call of Duty Modern Warfare 3 -- at the extravagant Activision XP 2011 event. ...Read More »
TV commercials drive me nuts! By David Hague TV commercials drive me nuts! Especially those shown in the country, where it is assumed every single person who is watching is a "down-on-the-farm-country-boy" (or lassie). As such, many ads have the poor farmer doing something stupid (using string to tie a gate as against the "new gate locker magico!", or is buying new boots every other day - "Step by step, brick by brick, you and your boots built this country". ...Read More »
Todd Howard Talks Skyrim By John Gaudiosi Todd Howard, game director for The Elder Scrolls V: Skyrim, talks about the inspiration behind the series, and the work that goes into creating a massive -- yet intricate -- game world. ...Read More »
Confettis Advanced Graphics Middleware Packages By Arti Gupta Arti Gupta talks to Wolfgang Engel, CEO of Confetti, about the company`s advanced graphics middleware packages. ...Read More »
Gaming in Transition and Revolution, Part 3 By Matt Ployhar In the third part of this series, Matt Ployhar takes a look at globalization trends in the gaming industry and tries to predict how they will impact the business. ...Read More »
How to Build a Scalable 3D Particle System By Orion R. Granatir Orion Granatir breaks down coding particle systems for multithreaded games. ...Read More »
The Importance of Being Open: Adam Lake on OpenCL By Arti Gupta Arti Gupta talks to Adam Lake, software architect and rep for the architecture review board of OpenCL, about heterogeneous computing and open coding. ...Read More »
Tools and Programs for Game Developers at SIGGRAPH 2011 By Hits Naik I`m still in awe of the leaps and bounds in the visual computing industry that I saw at SIGGRAPH this year, thanks in large part to the companies and hard-working students and professionals at the conference. ...Read More »
Announcing the Winners of DIGs Dream Development Project Contest! By From the Editors of Digital Innovation Gazette Last month, DIG asked what your dream development projects were. You answered, and our judges` favorites won an Intel Core i7-2600K processor! ...Read More »
Daring to Be Digital: The U.K.s Biggest Student Game Design Competition By Stu Horvath DIG looks at the Dare to be Digital student game design competition held by the University of Abertay in Dundee, Scotland. ...Read More »
Economic Climate Still Bumpy for Game Studios By Matt Ployhar Is the gaming industry out of the economic woods yet? Here`s a look at the current economic climate for gaming. ...Read More »
Announcing the Winners of DIGs Dream Development Project Contest! By From the Editors of Digital Innovation Gazette Last month, DIG asked what your dream development projects were. You answered, and our judges` favorites won an Intel Core i7-2600K processor! ...Read More »
MAKING THE SWITCH - From Apple to Adobe via a Windows 7 PC By Jeremiah Hall I don't upgrade at the drop of a hat. I only do it when I need to. So as I was saving my pennies to purchase a new Mac Pro (the G5 getting long in the tooth), Apple dropped a bomb - Final Cut X. I was excited... until it came out. I discovered that two of the things that I do with with Final Cut Studio, namely importing Photoshop layers and the wonder that was DVD Studio Pro, were no more. ...Read More »
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