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Tips to Slim Down (your project) in 2009

CINEMA4D reduce your model's polycount - forever! By Ko Maruyama
It's time for those New Years resolutions to start piling up.  You know the ones: I'm going to eat healthy food.  I won't slouch at my desk.  I'll spend less time on Facebook, Twitter and (insert your own). . . I'M GOING TO SLIM DOWN. Well how about some slimming tips you might actually stick to?  Here are some ways to slim down your animation projects in 2009....

In this first tip, I'll take a look at that bloated, heavy feeling you might be experiencing in your 3D models--especially those that have come in from other applications for the holidays.

In Maxon's C4D you can import several different formats of 3D geometry, including the COLLADA  format in MAXON's  latest release: R11. Occasionally, however, some of those models that you import are a little bit heavy (to say the least). It doesn't matter to C4D necessarily because the application can handle millions of polygons. But if you're like me, and don't have a 32 processor machine, or an auxiliary multi GPU graphics processor (like NVIDIA's Quadro Plex (growl after you say it)),  handling millions upon millions of polygons can slow you down. . .  unless you trim down.

While I won't get into it in this quick tip, C4D has many solutions which allow you to easily switch out proxy models for high-rez versions.

To get a free copy of the demo software, including all the bells and whistles -- be sure to check out the

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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
Related Keywords:tutorial, video tutorial, cinema 4d, maxon, polyreduction,

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