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Photoshop CS3e: Halloween Cross Part 1

Painting a 3D object in Photoshop CS3e can be really easy By Ko Maruyama
If you have Adobe's Photoshop CS3 Extended, you can import 3D models from other applications.  If there are 3D models in a Photoshop CS3e project, you can open up the textures and modify them to suit the project at hand.  The first thing you need to do is identify the mappinig areas.

In this tutorial, I'll take a look at a very simple procedure to identify the different sections of the 3D model.  Each of the sections is mapped a little differently.  To figure out what direction the texture is being mapped, you might need to do a little testing until you get the hang of it.

Here's a short video tutorial to show you how you can easily get back and forth from your texture to your model.  If you don't have a 3D cross from the RELIGIOUS CROSS tutorial, you can download the starter file below..


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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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