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Maya 2009 New Features: Making Particles Look Different
In Maya 2009 New Features, George Maestri demonstrates several breakthrough updates in the latest version of this 3D modeling, rendering, and animation tool. He explores the upgrades to the interface and covers soft selection and other modeling tools. George then delves into more complex new features, including the Asset Manager for organizing objects and nodes within a scene; animation layering to blend, merge, group, reorder, override, and add to preceding layers; Maya Muscle, for creating lifelike skin motion; and nParticles, a new particle system.
In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system. He goes through some of the particle shape attributes in the particle system, such as how long you want the particles to live, via lifespan. He covers random range, randomize, collissions, self collisions, particle size, and all the other particle attributes.
Making Particles Look Different
|Making Particles Look Different. Double click to play|
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George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Related Keywords:Autodesk Maya 2009 training, 3D modeling, rendering, animation, animation layering, particle system, skin motion,
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