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Creating
a Montage
with Satori PhotoXL 2.2
The following refers
to images supplied free with "Digit" magazine
- July 99. Tutorial supplied by Spaceward Graphics.
Step 1
Install and
launch Satori and then select Open from
the File menu. With your Digit #13 CD in
your drive find the Cadmium images folder and select pe111014.jpg.
this will launch the Load to Layer dialog
where you direct (and perform actions on) the incoming
bitmap. Accept all the default settings and click OK.
Because the incoming bitmap is too large to fit on your
screen without scaling the Large File Warning
dialog is launched. This explains that images over 1280x920
pixels are best converted to RIR format (Satori native
bitmap) since this results in considerably reduced load
and render times. Click Convert and set
a filename and a path to your local drive where the converted
image can be stored. The image will be opened on the Satori
desktop. (click on images for a larger view)

Step 2
From the Brushes
tab of the Paint Actions palette click the
Smudge button to select this preset brush
definition. Next click and open the Paint Actions,
Size tab and set a Brush Size
of 30 pixels. (Note: those users without a pressure sensitive
tablet (i.e. using a mouse) should drag the Pressure
Slider down to a value of 50% (or less as desired).
Start brushing at the top left (or anywhere) and continue
until you have smudged the whole image. At any time you
can type [Ctrl + Z] to access the interactive
Undo Slider. This is a unique, must-see
feature of Satori here you can "rewind"
your brush strokes by dragging the Slider Bar
to the left. Hey, This is fun! Click OK
to confirm the Undo and return to Paint
Actions.

Step 3
Another of the joys of Satori
is its ability to edit objects at will. From the Edit
Toolbar (or from the Edit menu)
click Select Top Object (white arrow icon)
- this will cause your most recent brush strokes to be
selected for editing and a thin white line will along
the "spine" of your brush strokes to denote
the change of mode from paint to edit. You may
now make alterations to any of the brush parameters such
as size, type, color etc. Try a yellow Airbrush
or a blue Crayon. If you like (and want
to keep) the changes click Finish Selection Edit
(on the toolbar or menu) otherwise choose Abort
Edit to abort the changes and return to the settings
that were current before the object was edited.

Step 4
Once all is happily smudged
(or whatever) - its time to import a second image.
Select Open from the File
menu again and choose pe101021.jpg
and click OK. Once again the Load
To Layer dialog will be displayed (note that the
default setting for importing a second image is to direct
it to a new, second layer). Accept all defaults and click
OK and, as before, select Convert
from the Large File Warning dialog and direct
the converted file to your local drive. The image will
be opened into a second layer.

Step 5
Satori can employ an infinite
number of layers each of which may have its own User
Mask in addition to Color and Alpha
channels. The Composition menu on the Layer
List palette enables the layers to be composited
using Normal, Multiply, Tint
and Shade methods. Using the Layer List
palette, you can add layers at will and change their Z-Order
(this determines whether a layer is above or below any
other layer). You do this by clicking in the grey area
next to the layer name in the Layer List
thumbnails (this layer should now have a red border indicating
it is the current layer) and you click, hold and drag
the layer up (or down) in the Layer List
to re-order it.

Step
6
Satori also has a range powerful
geometry tools from the Geometry Actions,
Shapes tab click the Circle
icon (top row, 2nd from left) to select that
shape. Geometry objects have many variable parameters
that you set they can be Filled or
Outline, can be applied to Color,
Mask and Unmask channels.
They can be applied to the Alpha channel
using Cut or Invert Cut. They
can have variable vector Opacity or be set
to display images using the tools on the Maps
tab. Using the Property tab, Feather
and Outline Width values can be set. Using
the Shadow tab one or more shadows (or glows
or borders) can be set. Using the FX-1 and
FX-2 tabs many filters can be applied to
the image using the shape selected. Satori offers a range
of standard filters (Blur, Sharpen,
Emboss etc), the ability to use Photoshop
Compatible Plug-ins as well as Satoris own
native filter format - CanvasFX. Many of
these CanvasFX filters were installed along
with Satori. From the Filters
menu at the top of the screen, select CanvasFX
to see a roll-out of the choices available. Select Magnify
Glass from the list and proceed to draw a circle
on the screen when you finish the shapes
definition, the area where you drew the circle is magnified
(within a black border). This is sublime! Clip art that
actually works!

Step 7
It now remains for us to
composite the two layers (images). From the Geometry
Actions, Shapes tab click the Default
Ink button to return all geometry parameters to
their normal settings. Next go to the Property
tab and set a Feather value of 25 for both
X and Y this will give a soft edge to the next
shape we create. From the Shapes tab select
Cut and then Magic Wand. This
will force a change to the Magic Wand/Fill
setup tab where you can set the values for the Magic
Wand operation the Magic Wand
tool fills portions of a layer based on the color similarities
of adjacent pixels. Accept the Normal values
(default settings) and click once in the white area near
the top right of the image. This will produce an outline
shape that corresponds to the values set, but before the
Magic Wand object can be added you must
first Finish the selection. With the cursor
inside the image window, make a Right Button
click and select Fill Area Of Pen Down from
the menu of options. A Magic Wand object
(with Feather and Cut) will
be added to the layer and the image of the (smudged) rose
will be revealed from the layer beneath.

Step 8
Now that weve got this
far it would be a good idea to save our work. From the
File menu click Save As and
type mywork.cvs saving as a Canvas
(cvs) file preserves both resolution independence and
the ability to edit objects at a future date simply by
re-loading the file and making selections from the Object
List. Getting into the habit of saving your work
in the Canvas file format has the advantage
that you dont have to update the pixel information
every time you close the file as you do with pixel-only
systems. But remember, Canvas files do not
contain any bitmaps only references to files on
disk that you must retain as they will be needed when
you re-open the Canvas file.

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