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Lightwave
and Photoshop tutorials:
Modeling, part one
Lighting, part one
Surfacing, part two
The Great Outdoors
by
Eki Halkka
In this tutorial,
we will create an outdoor scene from scratch, complete with
some terrain, water, clouds and vegetation.
During the course of this tutorial I will link to other tutorials
on the net. I will assume you have a good basic understanding
of both Lightwave and Photoshop. What's not written here should
be easily found from the manuals. We will use layout's displacement
tools to create a shoreline.
We will begin our hike with some elevation maps.
1. Creating an elevation map
Open Photoshop.
Create a new file, with dimensions of 512X512 pixels. This is
maybe a bit too high a resolution for our actual displacement
needs, but i like starting with resolutions that are multipliers
of 128, since many of photoshop's filters are tileable at these
resolutions. This may also serve as a surface alpha mask in
the future, haven't decided yet ;-) Also, the clouds filter
doesn't give enough variation at smaller resolutions.
Set the colors 100 black and 100% white. Render difference clouds
a few times.
You
can use the "Last Filter" shortcut, [Ctrl+F]
Image > Adjust > Equalize.
This could be quite good an elev. map for a mountain range as
is, but as we are looking for a shoreline, we will hand-paint
it a bit. I used a 230 pixel soft brush to darken the left side
of the image to full black, as this will be the area that's
uder water. I also lightened the ground area with 50% white
brush, and enhanced the contrast in part of the shoreline with
a soft selection and level adjustments.
That's it for now. Let's Create the mesh next.
Next we
will create a grid and displace it a bit.
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