In
traditional art, the hands are one of the most difficult
parts of the body to draw. They are so complex in contruction
and range of motion that they are virtually small figures
in and of themselves. Building the hand in 3D is equally
challenging, but essential to the creation of realistic
figure models. In this tutorial I will present one approach
to building a hand in PiXELS:3D.
Launch PiXELS:3D. When the new scene file appears, press
Shape>Cylinder, name the cylinder Pointer and accept
the default settings. (Fig 1)
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