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The Other End
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| Figure
1.29 Click for larger view |
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| Figure
1.30 Click for larger view |
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| Figure
1.31 Click for larger view |
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| Figure
1.32 Click for larger view |
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| Figure
1.33 Click for larger view |
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| Figure
1.34 Click for larger view |
Now
to add a tail to the lizard. From the reference material we
can see that the tail is rather stubby and stout. This can be
easily created with yet another sphere and our good friend connect.
Create a small sphere, convert it to an editable mesh and delete
the upper half of the faces. Convert the body shape to an editable
mesh and delete the faces where the tail is to meet the body.
Figure 1.29 shows the tail sphere with the necessary
faces deleted and the faces on the body to be deleted. Now connect
the two objects together; then use Blend followed by FFDs to
get the desired shape (see Figure 1.30).
Something to stand on Well, the legs sure do look like large
pillars. So let's start the leg with a cylinder. Give the cylinder
enough height segments (around 30) to allow for the detail necessary
to create the desired bulges and dips. Then apply a cylindrical
FFD and move the control points around in the front view until
you get a good approximation of the leg (Figure 1.31).
Do the same thing in the left viewport (Figure 1.32).
Remember to start with a lower resolution FFD and then add another
FFD with more control points to get the desired level of detail
(Figure 1.33).
Now might be a good time to add the toes to the leg. I decided
to add my toes after each leg had been attached to the body.
There were several reasons for this decision; foremost were:
- 1) I
wanted each leg to have unique toes (i.e., bigger ones on
the back leg than on the front leg) and
- 2) I
wanted to wait until each leg was finished before adding the
toes (I really wouldn't know when a leg was done until I saw
how it looked attached to the body).
So,
I waited until after the legs were connected to the body. But,
if you're doing a simpler character or don't want to have to
add toes twice (once for the foreleg and once for the aft leg),
add them now (see Phalangeal Amalgamation for details).
Once you have the front leg shaped. Clone it to make the back
one. You can then apply more FFDs to this back leg to modify
and massage it into shape (given the back leg's shape, you'll
need to increase the number of height segments of the cylinder
to get it conform correctly). You might also want to round out
the top of the leg to make the transition into the body more
subtle; it is, however, possible to wait until the leg is attached
to the body and then make whatever modifications you feel are
necessary.
Once the back leg is done (Figure 1.34) it's time to
connect the legs to the body. So, it's another good time to
save.
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