|
Sands
of Time: A Boris Graffiti Tutorial
Advanced particle
effects energize titles
by Tim
Wilson
Boris
Graffiti is much more than a mere character generator. Boris
Graffiti plugs into a variety of non-linear editors on Mac and
Windows, including those from Avid, Media 100, Apple, Discreet,
Adobe and DPS. (You can find the complete listing at the BorisFX website.)
Graffiti provides all text formatting options you'd expect,
including kerning, tabs, word wrap and animated tracking. Unlimited
layers of text can be rotated, extruded into 3D and lit using
realistic lighting tools. Text can be filled using media directly
from the NLE timeline without importing or exporting. Animation
of 2D and 3D text, lights, and additional video and graphics
layers can all be animated with full Bezier control.
Other
CG software includes some of those features, but none offer
all of them, and none offer Graffiti's level of control. Graffiti
also adds 14 effects filters that help move it beyond simple
character generation. As a specific example, I'm going to show
you a quick effect using the "2D Particles Advanced" filter.
(People
often ask me about the key differences between Graffiti and
Boris RED, and here's one of several big ones: instead of 14
filters, RED has 54. The text function works basically the same
in both, so you can also create this effect in RED. And, as
a bonus to folks who think they might someday want to upgrade
from Graffiti to RED, the custom keyframe settings you create
in Graffiti can be opened in RED.)
I'm
going to assume that you read my tutorial on creating Star Wars-style
text scrolls, which also offered a pretty thorough introduction
to Graffiti's interface. If you haven't yet, I encourage you
to click on the image at left to read at least the beginning
now, so you can get an idea of Graffiti's general layout. I'm
going to skip all that here and focus on this little effect,
a literal dissolve that I call "The Sands of Time." It's
a variation on a tutorial from Graffiti's very good manual,
which also offers a perspective on Graffiti's nature as a graphics
tool: "Text and Titling" is chapter SEVEN in the manual, and
begins on page 256!
Setting Up
I like to set up nearly all of my effects in Keyframer, a standalone
version of Graffiti that allows you to create effects settings.
You save them, and once in your host application (Avid, Media
100, Adobe Premiere, etc.), you can open the settings and apply
them for rendering. There's an appropriate flavor of Keyframer
that ships with all of Boris's NLE products, including FX and
RED, and it's one of my favorite things about working with those
products.
In Graffiti's
Keyframer, the background is the brick wall graphic that serves
as a proxy for your host timeline's video track 2. The Background
track in Graffiti can't be changed. The principle is that you're
applying Graffiti as a filter on a track, and you don't want
your text effect to actually change the underlying video.
Well,
that's the principle. Unprincipled cad that I am, I'll show
you how to kick sand in the face of that concept too. Sure,
it's cheating, but like I said, I'm unprincipled.
Let's
make the effect five seconds long. Click in the Duration field
of the timeline, enter "500" for five seconds, zero zero frames,
and hit return. I typed in the words "Sands of Time," using
the font Sand, of course, in 96 point size. It was actually
my fondness for this font that led me to the effect. How can
I make these words behave sandily, I asked? The answer it turns
out, is handily. You can use whatever font you have available,
though.
I normally
never apply shadows to text in the Text Window, because you
can't keyframe them. They stay stuck to the text no matter how
the text moves, which is exactly the kind of CG behavior that
I use Boris's tools to get away from. Instead, I normally create
unshadowed text in the Text Window, and apply a shadow using
the Shadow tab in the Controls Window. My only purpose here
is to let you see the words a little better, so using the stuck-on
shadow is fine.
Next:
Advanced Particles
|