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Tutorial
Maya Tutorials -- Rigging for Animation Page 7 of 7 To summarize, here’s the final list of tips: Using Different Resolutions Having different resolutions of the character you are working with can dramatically increase the speed of your rig. Less is More Keeping your controls to a minimum and your functionality to a maximum can greatly increase animator performance. [an error occurred while processing this directive] Lock and Hide Any channels that will not be keyed by an animator for movement should be locked and hidden. Expressions Are Evil Expressions are bad; instead consider using a utility node in its place. This will keep things running smoothly. Prevent Counter Animation Counter animation can slow an animator down. Clean Your Scene No one wants to dig through your mess -- clean up after yourself. If you follow each tip, you’ll probably end up with a pretty fast rig. For the experienced animator, these might seem like common tips that everyone should follow. Unfortunately, these are answers to questions that are frequently asked. For those smaller studios out there that might not have a structured pipeline setup, this might be a good start for helping your production process speed up. And if you’re working on your own project at home, following these steps might save you time later in your production process. Just remember to pay attention to what you are doing, and keep track of the details. That’s what rigging is all about.
Joe Harkins is a Creature TD at Tippett Studio currently working on Hellboy. Most recently he wrapped up work on Matrix: Revolutions. His background includes rigging and animation for film and broadcast. You can find out more information about Joe on his website http://www.creaturetd.com.Prev 1 2 3 4 5 6 7 [an error occurred while processing this directive] ![]() |