Breath Vapor Simulation in Maya
Once I hit the Edit button, I can click on the Runtime radio button in the middle of the expression editor window (see Figure 5) to switch to the runtime expressions so that I can make the particles grow as time passes. For this, I will create an expression that reads the current radius of the particle, and will, as each frame goes by, increase itself by 0.01. [an error occurred while processing this directive] The runtime expression reads: Anim_particleShape1.radiusPP=Anim_particleShape1.radiusPP+.01;
Onto the next attribute for the particles, and that is the Opacity. I want these particles to fade in and fade out, so I must attach a ramp to the OpacityPP attribute that is a gradient from black to gray and back to black again. I click the Opacity button under the Add Dynamic Attributes section and choose Add Per Particle. OpacityPP now shows up in my Attribute Editor. I right click on it and choose Create Ramp.
Now since these are software rendered particles, this OpacityPP ramp will not affect the final render. This is a quick thing I do so I can see the particles fade in and out in the preview playblasts and in the perspective windows when I scrub the animation as I work. It is for animation feedback, not for the final render. It is a short step I find works well for me, and makes me feel pretty. The actual fading in and out will occure through the shader assigned to these particles. Ok, now that we have half a bottle of whiskey in us, we’re almost done with the animation. All we need to do now, before we render the first pass, is to assign a cloud shader to these particles and actually give it the opacity talked about above. In the Multilister (I prefer it over the Hypershade for these general things), I choose Edit>Create and pick Particle Cloud. I adjust the newly created Particle Cloud to give it a gray color, a density of 0.744, and a slight incandescence. Figure 8.
Dariush Derakhshani is an Animator at Sight Effects in Venice, CA He describes himself thusly: "30. Nicely bald. Fear of commitment. Mostly malaisey. Enlarged nasal turbinates. Taste for irony and digestive biscuits with chocolate. Has no idea how he got here, no idea of where there is to go. Animator. Teacher. A few awards and a couple degrees. Happy little man at Sight Effects in Venice, CA. Flat feet." He can be reached at dariush@digitallab.com. Prev 1 2 3 Related sites: Animation Artist Digital Animators Related forums: [an error occurred while processing this directive] ![]() |
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