LightWave 7.0b

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And the rest
There are all sorts of little add-ons to LightWave 7.0b that enhance the performance and usability of the program: [an error occurred while processing this directive] NewTek’s LightWave 7.0b Feature List (items not previously mentioned)
General Controls
    Squash and stretch tool
    Motify: Replacement Delete key option. It includes more advanced features, including clearing motions, deleting ranges of keys and deleting keys within a threshold.

Graph Editor
    Completely new Channel Editing System
    OpenGL interface allows editing hundreds of curves and thousands of key frames in real time.
    New features for handling data rich curves such as Match Footprint Time Slice, Key Reduction, Curve Filtering and Key Bins
    Multiple curve types (Linear, Bezier, Stepped, Hermite Spline, TCB) allows for multi-select and editing of heterogeneous curve types – includes key roll option, interactive key copy, and much more
    Track Layout’s selection option, automatically updates current selection of editable curves to match selected item
    Curve View allows collapsible curve list and options sections to provide optimized space for curve editing
    New Lock Motion Keys in Time provides quick method for locking channels for ‘5.6 style’ curve editing
    Customizable key editing behaviors and interface
    Production designed behaviors and options
    Interactive spline tangent (t,c,b) adjustment

bones improvementsMotion and Displacement Controllers
    Modified bones deformation algorithm reduces cross talk between bones and provides a more natural deformation of skin surfaces without any point assignment required
    Spline-based motion and deformation
    Integrated Sub-division Bump Displacement creates an accurate displacement of vertices on the surface at the time of subdivision creating very natural, high definition geometric bumping.
    Particle FX and Dynamics
    bump Displacement
    Bump Displacement in LightWave. Click for larger image.
    Simple fluid dynamics and crowd simulation with new interparticle collision calculations
    Particle spawning from parent emitters allows a single particle to become a complex emitter
    Collision spawning allows collision events to create new particles with independent attributes
    Change Group mode for collisions will force particles into a new Effects Group after collision
    Nozzle types (cone, surface, line)
    Wind types include: direction, explosion, rotation, cylinder-explosion, doughnut, turbulence, vortex, path, sticky, random, hemisphere and drag
    Object and scene linking to particles – attach items or complete hierarchies to particles.

Rendering
    Soft reflection
    Soft refraction
    BESM (Big Eyes Small Mouth) shader for cartoon style rendering. (As seen on Nickelodeon’s Invader Zim!)
    renderGmill ray accumulation shader approximates radiosity effects on a selected surface
    Voxel Baking for Volume type HyperVoxels. Users can now bake volumetric clouds for incredibly fast rendering and real time OpenGL previews
    Radiosity – calculation of bounced lighting for global illumination with production speed.
    NEW Backdrop only method for fast global illumination style renders
    Option to ray trace non-refractive transparency

Modeling Tools
    Phantom subpatch point selector allows users to click directly on the subpatch curve intersection for editing
    Airbrush between morphs
    Productivity Modeling tools: "Aligner", "Sizer", and "Dangle". These modeling tools are great for modeling to scale as well as relational modeling between multiple objects. These are particularly useful for industrial design application
    Rail Modeling tools allowing interactive scale, rotate and stretch based on new curve tool
    Simultaneous selection of up to four weight maps in the Vertex map window; represented in weight shade view style
    Export of wireframes to EPS format
    Face Collapse command
    Rounded edge box tool
    Snap rotations to 15 degrees from rotate mini-widget
    Color wireframes
    VMAP symmetry editing
    Move/Rotate tool (Rove)
    Flatten layers
    Save layers as object(s)




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