LightWave 7.0b
And the rest There are all sorts of little add-ons to LightWave 7.0b that enhance the performance and usability of the program: [an error occurred while processing this directive] NewTek’s LightWave 7.0b Feature List (items not previously mentioned) General Controls
Motify: Replacement Delete key option. It includes more advanced features, including clearing motions, deleting ranges of keys and deleting keys within a threshold. Graph Editor
OpenGL interface allows editing hundreds of curves and thousands of key frames in real time. New features for handling data rich curves such as Match Footprint Time Slice, Key Reduction, Curve Filtering and Key Bins Multiple curve types (Linear, Bezier, Stepped, Hermite Spline, TCB) allows for multi-select and editing of heterogeneous curve types – includes key roll option, interactive key copy, and much more Track Layout’s selection option, automatically updates current selection of editable curves to match selected item Curve View allows collapsible curve list and options sections to provide optimized space for curve editing New Lock Motion Keys in Time provides quick method for locking channels for ‘5.6 style’ curve editing Customizable key editing behaviors and interface Production designed behaviors and options Interactive spline tangent (t,c,b) adjustment Motion and Displacement Controllers
Spline-based motion and deformation Integrated Sub-division Bump Displacement creates an accurate displacement of vertices on the surface at the time of subdivision creating very natural, high definition geometric bumping. Particle FX and Dynamics
Particle spawning from parent emitters allows a single particle to become a complex emitter Collision spawning allows collision events to create new particles with independent attributes Change Group mode for collisions will force particles into a new Effects Group after collision Nozzle types (cone, surface, line) Wind types include: direction, explosion, rotation, cylinder-explosion, doughnut, turbulence, vortex, path, sticky, random, hemisphere and drag Object and scene linking to particles – attach items or complete hierarchies to particles. Rendering
Soft refraction BESM (Big Eyes Small Mouth) shader for cartoon style rendering. (As seen on Nickelodeon’s Invader Zim!) Gmill ray accumulation shader approximates radiosity effects on a selected surface
Voxel Baking for Volume type HyperVoxels. Users can now bake volumetric clouds for incredibly fast rendering and real time OpenGL previews Radiosity – calculation of bounced lighting for global illumination with production speed. NEW Backdrop only method for fast global illumination style renders Option to ray trace non-refractive transparency Modeling Tools
Airbrush between morphs Productivity Modeling tools: "Aligner", "Sizer", and "Dangle". These modeling tools are great for modeling to scale as well as relational modeling between multiple objects. These are particularly useful for industrial design application Rail Modeling tools allowing interactive scale, rotate and stretch based on new curve tool Simultaneous selection of up to four weight maps in the Vertex map window; represented in weight shade view style Export of wireframes to EPS format Face Collapse command Rounded edge box tool Snap rotations to 15 degrees from rotate mini-widget Color wireframes VMAP symmetry editing Move/Rotate tool (Rove) Flatten layers Save layers as object(s) Prev 1 2 3 4 5 6 7 Next Related sites: Animation Artist AV Video Corporate Media News Creative Mac Digital Animators Digital Post Production Digital Producer Film and Video Magazine Hollywood Industry Siggraph News The WWUG Related forums: [an error occurred while processing this directive] ![]() |
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