Nothing Real Ships Tremor Compositing System

VENICE, Calif. --(Jun. 21, 2001)-- Nothing Real is shipping Tremor Version 1.0, the company's non-linear compositing solution targeted at HDTV, commercial video and broadcast production professionals.
Tremor features a new, simplified and streamlined interface and is 100% compatible with Shake and its associated rendering engine, so that projects can easily migrate from front-room to back-room to render farms, allowing facilities to manage talent and resources more effectively, the company said. An added benefit of that compatibility is that all third-party plug-ins developed for Shake will also be available in Tremor. Tremor is a turnkey solution that incorporates best-of-breed technology running on Hewlett-Packard computers, DVS acquisition cards and Ciprico storage.

Highlights of Tremor Version 1.0
Tremor is an open, customizable compositing solution designed to easily integrate into a facility’s existing workflow. Tremor’s initial functionality will include the following:

  • Real-time I/O in 601 and HDTV—Tremor’s input and output capabilities are an integral part of the compositing pipeline, which allows users constant access to sources and easy versioning and mastering.
  • Timeline and Edit Decision List Support—Tremor will support CMX edit decision list (EDL) format. New and innovative non-linear compositing technology coupled with EDL support allows artists to work on multi-event projects and easily collaborate with other Shake and Tremor artists, while retaining the complete history of the job.
  • True Resolution Independence—Tremor will automatically handle different bit-depths (8, 16, 32) and resolutions (web, 601, HDTV, film, Imax) within the same project for maximum flexibility.
  • Leading Keying Technology—Two industry-standard keyers, Keylight from the Computer Film Company and Primatte from Photron, will be bundled with Tremor. Other third-party keyers such as Ultimatte are also available.
  • Asset Management—A custom version of CakeS, the asset tracking system from Unique ID Software Ltd., will be imbedded in Tremor. CakeS is designed to significantly increase productivity during compositing sessions by automatically tracking assets for instant access to footage and scripts.
  • Color Correction Tools—Tremor will feature an advanced Color Corrector and an extensive suite of color correction tools that will allow creatives the freedom to achieve their vision. As an example, a color-matching tool enables artists to easily and quickly color match different elements of source material. A secondary level color correction tool is also available to enable selective color replacement.
  • Tracking and Stabilization—Tremor will sport fast and powerful technology to track, stabilize, matchmove and otherwise wrestle into submission the most demanding shots. Given the open nature of the Tremor work environment, tracking information can also be applied to any parameter in the composite.
  • Vector-based Procedural Paint—Tremor will incorporate a vector-based procedural paint node that is fully integrated in the compositing pipeline to provide for unprecedented flexibility.
  • Distributed Rendering—Leveraging the Shake Render Engine, Tremor includes a fast and simple to use distributed render manager that will allow users to off-load renders on multiple machines at a time, thus freeing the Tremor station for its primary creative functions.

Open and Flexible Technology—Tremor is 100% compatible with Shake and the Shake Rendering Engine. It works on an open framestore technology to easily migrate projects from front-room to back-room to render farm. This also provides facilities with the utmost flexibility in managing talent and resources distribution.
Production Proven Technology—Tremor is based on the Shake rendering engine - considered to be one of the industry’s fastest and most powerful rendering engines - a mature, production proven technology that has been used to composite more than 70 feature films.

Third-party Plug-in Support—Plug-ins for Tremor will initially be available from Colorfront, GenArts, The Foundry, RE:Vision Effects, Rising Sun Research and Ultimatte.
Tremor 1.0 systems are now available worldwide. The product is available directly from Nothing Real and its international resellers:
Advanced Technologies (Czech Republic), Filmtools (Germany), Intraware (Australia), Media Business Solutions (Poland), Ordigraphe (Montreal), Post-Logic (France), Spako Media (Korea), Trigital (Spain), Tyrell (United Kingdom), Video Design Systems (Toronto), Video Progetti (Italy) and Visual Processing Japan (Japan).

Fort more information, visit www.nothingreal.com


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