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Nothing
Real Ships Tremor Compositing System
VENICE, Calif. --(Jun. 21, 2001)--
Nothing Real is shipping Tremor Version 1.0, the company's non-linear
compositing solution targeted at HDTV, commercial video and
broadcast production professionals.
Tremor features a new, simplified and streamlined interface
and is 100% compatible with Shake and its associated rendering
engine, so that projects can easily migrate from front-room
to back-room to render farms, allowing facilities to manage
talent and resources more effectively, the company said. An
added benefit of that compatibility is that all third-party
plug-ins developed for Shake will also be available in Tremor.
Tremor is a turnkey solution that incorporates best-of-breed
technology running on Hewlett-Packard computers, DVS acquisition
cards and Ciprico storage.
Highlights of Tremor Version 1.0
Tremor is an open, customizable compositing solution designed
to easily integrate into a facility’s existing workflow. Tremor’s
initial functionality will include the following:
- Real-time
I/O in 601 and HDTV—Tremor’s input and output capabilities
are an integral part of the compositing pipeline, which allows
users constant access to sources and easy versioning and mastering.
- Timeline
and Edit Decision List Support—Tremor will support CMX edit
decision list (EDL) format. New and innovative non-linear
compositing technology coupled with EDL support allows artists
to work on multi-event projects and easily collaborate with
other Shake and Tremor artists, while retaining the complete
history of the job.
- True
Resolution Independence—Tremor will automatically handle different
bit-depths (8, 16, 32) and resolutions (web, 601, HDTV, film,
Imax) within the same project for maximum flexibility.
- Leading
Keying Technology—Two industry-standard keyers, Keylight from
the Computer Film Company and Primatte from Photron, will
be bundled with Tremor. Other third-party keyers such as Ultimatte
are also available.
- Asset
Management—A custom version of CakeS, the asset tracking system
from Unique ID Software Ltd., will be imbedded in Tremor.
CakeS is designed to significantly increase productivity during
compositing sessions by automatically tracking assets for
instant access to footage and scripts.
- Color
Correction Tools—Tremor will feature an advanced Color Corrector
and an extensive suite of color correction tools that will
allow creatives the freedom to achieve their vision. As an
example, a color-matching tool enables artists to easily and
quickly color match different elements of source material.
A secondary level color correction tool is also available
to enable selective color replacement.
- Tracking
and Stabilization—Tremor will sport fast and powerful technology
to track, stabilize, matchmove and otherwise wrestle into
submission the most demanding shots. Given the open nature
of the Tremor work environment, tracking information can also
be applied to any parameter in the composite.
- Vector-based
Procedural Paint—Tremor will incorporate a vector-based procedural
paint node that is fully integrated in the compositing pipeline
to provide for unprecedented flexibility.
- Distributed
Rendering—Leveraging the Shake Render Engine, Tremor includes
a fast and simple to use distributed render manager that will
allow users to off-load renders on multiple machines at a
time, thus freeing the Tremor station for its primary creative
functions.
Open and
Flexible Technology—Tremor is 100% compatible with Shake and
the Shake Rendering Engine. It works on an open framestore technology
to easily migrate projects from front-room to back-room to render
farm. This also provides facilities with the utmost flexibility
in managing talent and resources distribution.
Production Proven Technology—Tremor is based on the Shake rendering
engine - considered to be one of the industry’s fastest and
most powerful rendering engines - a mature, production proven
technology that has been used to composite more than 70 feature
films.
Third-party Plug-in Support—Plug-ins for Tremor will initially
be available from Colorfront, GenArts, The Foundry, RE:Vision
Effects, Rising Sun Research and Ultimatte.
Tremor 1.0 systems are now available worldwide. The product
is available directly from Nothing Real and its international
resellers:
Advanced Technologies (Czech Republic), Filmtools (Germany),
Intraware (Australia), Media Business Solutions (Poland), Ordigraphe
(Montreal), Post-Logic (France), Spako Media (Korea), Trigital
(Spain), Tyrell (United Kingdom), Video Design Systems (Toronto),
Video Progetti (Italy) and Visual Processing Japan (Japan).
Fort more information, visit www.nothingreal.com
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