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Nothing
Real Ships Shake Version 2.4
VENICE, Calif. --(Jun. 20, 2001)--
Nothing Real announced the worldwide availability of Shake Version
2.4. This major release of the company’s compositing software
builds upon solid and mature production-proven technology to
offer creatives in film, HDTV, broadcast, post-production and
multimedia, the fastest solution for complex image manipulation
tasks, the company said.
Shake Version 2.4 contains significant feature set improvements,
including a new streamlined graphic user interface, an integrated
vector-based procedural paint node, advanced color correction
tool, a new rotoscoping node, and several ease-of-use improvements.
It is available on the Windows NT/2000, IRIX and Linux operating
systems.
Shake 2.4 offers professional content creators the option of
two different graphic user interfaces. The first is an evolution
of the classic Shake interface. The second interface is based
on the new and streamlined interface found in Tremor™, Nothing
Real’s new line of high-performance turnkey systems.
This new interface offering represents Nothing Real’s commitment
to provide facilities with products that are 100 percent compatible—
from front-room to back-room to render farm—making it easier
to collaborate on projects and to train talent.
“Shake 2.4 is a major release that brings a more advanced and
robust feature set to artists who demand lightning speed and
maximum flexibility in the compositing process,” said Allen
Edwards. “With each version of the release we want to bring
artists tools that will enhance their workflow without a sacrifice
to compositing speed.
“To date, customer feedback for 2.4 has been extremely positive
and we are confident that with its superior price/performance,
interoperability with leading third-party products, and numerous
feature enhancements, that it will allow our customers to be
even more competitive and work smarter.”
Customer Enthusiasm Runs High for Shake 2.4
Gary Jackemuk, digital effects supervisor and owner of Lightbox
Pictures, a Los Angeles-based digital visual effects facility
that provides consulting, supervision and compositing services,
stated:
“With Shake 2.4, Nothing Real continues to push ahead to bring
more advanced tools to the film and video production compositing
community.
“One new feature that is unparalleled by any other software
is the in-context vector-based ‘QuickPaint’ painting node. This
new feature finally brings painting and compositing into one
fluid methodology where it belongs.
“With this, and every release of Shake, Nothing Real continues
to improve on a great compositing product, Shake remains the
fastest scanline based compositing system available. You can’t
beat the price performance, superb quality—and you definitely
can’t go wrong with the ability to do 8-bit, 16-bit or floating
point calculations seamlessly.”
David Shere, head Shake compositor at Sundog Films in Toronto,
has been a beta site tester for Shake 2.4. Sundog Films is a
leading full-service facility handling the pre-production, shooting
and post visual effects and editing for music videos, commercials,
documentaries, TV series and feature films.
Shere commented: “Shake 2.4 is a major upgrade from Version
2.3 that offers some great new tools and benefits. The procedural
paint node has already proved invaluable. When our client decided
to ‘stop down’ the background plates three months into post,
Shake’s procedural paint function automatically updated from
the new footage without the need to repaint allowing us to save
on time and money.”
Sundog Films have also recently purchased a Tremor system.
Highlights of Shake Version 2.4
Shake 2.4 highlights include the following:
- Vector-based
Procedural Paint—A procedural, vector-based paint node is
fully integrated in the compositing pipeline to provide users
with unprecedented flexibility. This allows artists to paint
in-context on the same screen where the composite is being
created without having to switch programs or modules. Wire
removals, dusting, masks and other creative aspects of the
compositing process are easily accomplished on-the-fly, and
with ease.
- Advanced
Color Correction Node—An extensive and advanced color correction
super node allows much easier color manipulation and control,
reducing the amount of nodes and steps required to accomplish
given tasks. This node allows for correcting just the highlights,
midtones and shadows, along with manipulating specific curves
for red, green and blue, thus allowing artists greater freedom
to create without compromise.
- Advanced
Rotoscoping—A suite of advanced features to include multiple
masks per node, non-uniform and motion-based blur settings,
parenting and many other attributes, make this a powerful
rotoscoping tool. This functionality will bring added flexibility
and efficiency to rotoscoping jobs by allowing the artist
to modify work without the need to render rotoscoping passes.
- True
Resolution Independence—Shake 2.4 is equipped to automatically
handle different bit-depths (8, 16, 32) and resolutions (Web,
601, HDTV, film, Imax) within the same project for optimal
flexibility and quality.
- Third-party
Plug-in Support—Leading keying technology from Primatte and
Keylight are bundled into Shake 2.4. Other third-party keyers
such as Ultimatte are also available. Plug-in support for
Shake is also available from leading vendors including The
Foundry, GenArts, Colorfront, RE:Vision Effects and Rising
Sun Research.
- Tracking
and Stabilization—This feature provides users with fast and
powerful technology to track, stabilize and matchmove or otherwise
wrestle into submission the most demanding shots.
- Platform
Independence—Shake composites look and work identically whether
running on the Windows NT/2000, Irix or Linux platforms. (Shake
on the Mac OS X is scheduled for release later in the year.)
Because Shake licenses are always floating, customers are
able to launch Shake on any machine in a facility regardless
of operating system.
- Open
and Flexible Technology—Nothing Real technology is 100 percent
compatible across product lines. The compatibility between
Shake, Tremor and the Shake rendering engine allows facilities
to easily migrate projects from front-room to back-room to
render farm and makes it easier to collaborate on projects
and to train talent.
- Interface
Compatibility—Shake 2.4 will provide the user with the option
of selecting from two graphic user interfaces. The first is
the classic Shake interface. The second is the new streamlined
interface that has been developed for Tremor. Users will be
able to switch between whichever version is most appropriate
to the task at hand. This flexibility will make it easier
for facilities to collaborate on projects and to train talent.
- Ease-of-Use
Improvements—Many ease-of-use improvements are provided in
Shake 2.4 to optimize the workflow of artists, including automatic
mask creation, color-coding of nodes, improved undo/redo capabilities,
disk caching of nodes and many others.
About Shake
Shake is Nothing Real’s award-winning compositing software product
line. Shake is a general-purpose image manipulation toolset
that provides users with a low-cost, high-performance compositing
solution without the need for specialized hardware.
It features a graphic user interface that emphasizes intuitive
“process-tree” control features for the most complex image manipulation
tasks. This interface, in combination with its speed and quality,
enables creatives in film, HDTV, broadcast, post-production
and multimedia, a powerful and interactive tool to quickly manipulate
high-resolution images in conjunction with the creation of composites,
effects and animations.
About Tremor
Tremor Version 1.0 is Nothing Real’s new and widely anticipated
non-linear, high-performance compositing system. Tremor marks
the most significant new product to be introduced by Nothing
Real and supports the company’s commitment to enhance workflow
for digital compositing professionals working in HDTV, commercial,
video and broadcast.
Tremor is built around a new, simplified and streamlined interface
based on mature and production proven technology from the Shake
rendering engine—Nothing Real’s flagship product. It will be
100 percent compatible with Shake and its associated rendering
engine, so that projects can easily migrate from front-room
to back-room to render farms, thus allowing facilities to manage
talent and resources more effectively.
An added benefit of that compatibility will be that all third-party
plug-ins developed for Shake will be available in Tremor. Tremor
is an integrated hardware and software solution running on Hewlett-Packard
computers with storage supplied by Ciprico.
Availability and Pricing
Shake Version 2.4 is now available worldwide. Shake 2.4 software
is priced at $9,900. Additional render-only network licenses
are available at $3,900.
Shake 2.4 is available directly from Nothing Real through the
Internet and from the following international resellers: Advanced
Technologies (Czech Republic), Filmtools (Germany), Intraware
Australia Ltd., Media Business Solutions (Poland), Ordigraphe
(Montreal), Post-Logic (France), Spako Media (Korea), Trigital
(Spain), Tyrell (United Kingdom), Video Design Systems (Toronto),
Video Progetti (Italy) and Visual Processing Japan.
For more information, visit www.nothingreal.com.
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