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Alias|Wavefront
Ships Maya 4
(Jun. 18, 2001)-- Alias|Wavefront
announced that it is shipping Maya 4, the sixth major release
of its professional 3D animation and visual effects software.
This major new release hosts myriad enhancements and optimizations
that will improve Maya's overall ease-of-use and efficiency
throughout-most particularly in the areas of rendering, character
animation, brush and paint tools and games related functionality,
such as per pixel shading. Maya 4 ships today for the IRIX and
Windows NT platforms with early access for the Linux version
in July 2001. Maya for Mac OS X is scheduled to ship by "late"
summer, the company said.
"Maya 4 is a major release which contains new features and enhancements
that will not only benefit existing Maya users, but will equally
address the needs of those new to Maya," explains Chris Ford,
Senior Maya Product Manager for Alias|Wavefront. "Leading the
way are enhancements to the UI which will help new users readily
get up to speed on Maya, while seasoned users benefit from the
efficiency of the new workflow. Other areas we have emphasized
include animation tools and rendering enhancements."
One of Alias|Wavefront's goals with Maya 4 is to continue to
enhance the software's general usability. Focused improvements
have been made throughout Maya to ensure that the process a
user goes through in order to learn how to complete a task or
learn a skill is best of class for 3D software. To that end,
Maya's feature set has been expanded in a manner that substantially
optimizes and streamlines production workflow. Managing the
workspace is now accomplished in one click using the customizable
panel layouts and toolbar controls. Object placement is faster
using the new lasso select, and incremental rotate, snapping
and alignment tool. Quick access to the expanded Maya Paint
Effects(tm) brushes and the new shader library gives users a
quick, efficient method of launching into production. Beyond
UI, enhanced context sensitive help and Instant Maya books with
easy-to-follow examples will prove invaluable to new and intermediate
users, particularly those who are transitioning to Maya from
other packages.
"The UI improvements will prove incredibly useful in the creation
of our feature film project," said Jason Maurer, Sovereign Architect
of Creation for Fathom Studios, an Atlanta-based computer animation
studio and Maya 4 beta tester. "It means that much of the functionality
is incorporated into the interface-right out of the box. This
gives us instant access to tools, viewport arrangement, and
allows us to toggle quickly between the main data centers of
Maya, such as the channel box and attribute editor, making the
workflow on our film as smooth as silk."
Maya 4 heralds an aggressive move to improve quality, ease of
use and performance in rendering. Optimizations include selective
use of the Intel Optimizing Compiler that has resulted in an
average performance gain of between 5% and 10% on Pentium III(tm)
platforms. For ray tracing, subdivision surfaces and particles
in heavier scenes, improvements average 15%. On the Pentium
4(tm), the average performance gain for rendering increases
to 15-20%. Workflow enhancements include an improved hypershade,
pre-render optimization and automatic alpha for transparency
on file and layered textures. Enhancements to bump mapping,
texture filtering, and tessellation provide notable advances
in image quality. Render passes have also been expanded for
improved compositing integration.
With Maya 4 Alias|Wavefront continues to assert its leadership
in the areas of general and character animation. New enhancements
to the Trax non-linear motion editing technology include time
warping, character merging, drag and drop and character set
editing. New character animation features include easy FK/IK
switching, quaternion-based IK, motion trails and ghosting along
with a powerful new Jiggle Deformer which automatically creates
secondary "character fat/muscle wobble" animation without dynamics.
The Maya Paint Effects technology has been streamlined and enhanced
with multi-processor support for painting and rendering, new
auto-paint functionality for filling large areas with ease,
and 35 new preset brushes to complement the existing 400. Moreover,
Alias|Wavefront's true 3D paint technology has now been incorporated
into Maya and integrated with Maya Paint Effects so that any
Paint Effects brush can be used for 3D Paint. Enhancements have
also been made to Maya's pioneer brush-based interface, Maya
Artisan(tm). Maya 4 introduces a completely new architecture-one
no longer dependent on hardware overlays, thereby allowing users
to choose from a broader selection of graphics cards. This new
architecture also allows for attribute and 3D painting of subdivision
surfaces, world-space reflection and image-based brush profiles.
Maya 4 features numerous advances in areas crucial to the development
of next-generation games, and interactive media- including improvements
in the area of polygon texture mapping and editing. Features
such as independently animatable color per vertex, Straighten
UV Border, and UV Snapshot, along with overall UV texture editor
improvements will make the game content creation process faster
and more efficient.
Web 3D developers using Maya will be able to take advantage
of the recently announced Maya Shockwave 3D Exporter(tm) in
addition to a number of web plugins from third party development
partners.
Maya Complete 4 is priced at $7,500 (US) and includes modeling,
rendering, animation, dynamics, Maya Artisan, Maya Paint Effects
and MEL, an open interface for programming and scripting. Maya
Unlimited(tm) 4 is $16,000 (US) and includes Maya Fur, Maya
Cloth and Advanced Modeling features. Maya Builder 4 is priced
at $2,995 and include polygon modeling, texturing and animation
capabilities for level editors, games tool programmers, and
web applications. Alias|Wavefront offers favorable upgrade pricing
from current versions of Maya
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