Ghost 3D Releases Surf-iT version 1.24 Plug-in for 3ds max 4

Castro Valley, CA --(Feb. 27, 2001)-- GHOST 3D, LLC announced the release of Surf-iT version 1.24, a Spline based 3D modeling plug-in for 3ds max and 3D Studio VIZ. According to the company, Surf-iT incorporates instant creation of parametric 3D Spline objects, called S-Objects. Each revision of Surf-iT builds on its new Spline object creation and editing tools.

Some of the key features and enhancements in version 1.24 include:

  • Auto EQA Handling for Surf-iT Patch and Surf-iT Mesh
  • Spline Editor support for Soft Selection and vertex selection by segment
  • 3ds max R4 Rendering and Interpolation support for S-Objects
  • updated Surf-iT preview floater controls

Surf-iT’s new EQA Handling technology affords game developers and 3D artists the option to additionally surface very involved and dense adjacencies of quadrangular shapes in the Spline model. The EQA Handling concept is explained and exemplified in the newly updated 1.24 documentation. EQA Handling is also added to the Surf-iT Reference Preview floater to fit in with the preferred modeling workflow.

Surf-iT’s technology is integrated around 3ds max’s Splines and Patch surfaces, providing a more desirable and streamlined proprietary surfacing engine, and combining it with the most extensive and comprehensive Spline creation and editing toolkit. Surf-iT 1.24 also works with ResErect (recently released from GHOST 3D) as a complete resolution independent re-engineering system.

The Surf-iT modeling kit provides S-Object tools to allow instant creation of complex parametric Spline networks that can be dynamically modified, edited, and immediately surfaced at any time using a variety of different attributes and techniques. The S-Object, Spline editing, and surfacing output is fully compatible with 3ds max’s native object classes, so that game developers leveraging 3ds max’s Open Source initiative can integrate Surf-iT created content in their game engines without having to invest additional research or make other sacrifices. Game developers, film and entertainment production teams can easily incorporate Surf-iT to enhance their production workflow, because Surf-iT builds on the existing benefits of the familiar 3ds max and VIZ interface, and then further expands on this with convenient and time-saving operations and tools.

Additionally, there are five other modular components making Surf-iT incredibly flexible and fully compatible with 3ds max standards. Customers can use Surf-iT’s robust Spline Editor to locally (or globally) refine and shape the areas of the object where the detail is needed. Protrusions and cavities can be instantly extruded at the Spline level as if operating on a solid object. The modular and organized workflow means maximum flexibility and avoids the need to commit to permanent surface operations. Surfacing is automatic, multi-level, and can be viewed simultaneously during Spline operations.

Surf-iT uniquely optimizes the 3D surface for a desirable construction and efficient polygon count, while automatically detecting and highlighting any ambiguous construction issues present in the source Spline object. Combine this intelligent surfacing with speed, Max Script integration, a macro suite, extensive documentation and tutorials, and it becomes clear why Surf-iT is growing as the preferred choice for professional 3D animators and artists around the world.

Surf-iT 1.24 retails for $199.95 USD. Purchasing information is available from www.ghost3D.com.

ABOUT GHOST 3D, LLC

GHOST 3D, LLC is a California based 3D technology developer and production studio. GHOST 3D is an authorized Discreet/Autodesk developer and is partnered with several technology companies and publishers. The company’s products are licensed directly from GHOST 3D's web site, and also through dedicated distribution channels. From the development of proprietary software tools to animation and visual effects production, GHOST 3D is immersed in the 3-dimensional digital world. For several years, GHOST 3D has been committed to developing tools that fully integrate with the offerings of the Discreet product line. Founding members have maintained close ties with Discreet and Autodesk, including roles on both the original Character Studio(r) development team and involvement as a design partner for the Character Studio Release 2 product (Character Studio is the character animation technology behind the "Dancing Baby" phenomenon).

GHOST 3D is also working closely with technologies from Immersion Corporation, MicroSoft Corporation, and others. These alliances have enabled GHOST 3D to produce several premiere and advanced commercial 3D technologies, including the very first interactive digitizing solution for 3D Studio MAX, which has now been culminated into the recent Scribe-iT(tm) desktop digitizing product - arguably the most flexible tool of its kind on the market. GHOST 3D has also produced imagery and animation for a variety of film post production projects, animated television series and commercials, as well as computer and console based game production projects.

Visit GHOST 3D on the web at http://www.ghost3D.com for additional information.


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